# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=58

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 59

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## [Event browser in Unity stopped working](https://qa.fmod.com/t/event-browser-in-unity-stopped-working/17522)

<div class="topic-metadata">

**Author:** [@rmuller](https://qa.fmod.com/u/rmuller)\
**Replies:** 4\
**Last updated:** [August 9, 2021, 12:43am UTC](https://qa.fmod.com/t/event-browser-in-unity-stopped-working/17522 "2021-08-09T00:43:52Z")

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Hey everyone, we recently updated to FMOD Studio 2.01.10 and it was working fine until at some point the event browser in Unity stopped working. Whenever you click on the play button in an event in the browser, nothing …

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## [Muting a sound playing while playing but without losing the data flow](https://qa.fmod.com/t/muting-a-sound-playing-while-playing-but-without-losing-the-data-flow/17516)

<div class="topic-metadata">

**Author:** [@Danielkotzer](https://qa.fmod.com/u/Danielkotzer)\
**Replies:** 3\
**Last updated:** [August 9, 2021, 12:39am UTC](https://qa.fmod.com/t/muting-a-sound-playing-while-playing-but-without-losing-the-data-flow/17516 "2021-08-09T00:39:34Z")

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Hi, I am recording a sound from the mic on Unity+Fmod then playing it using: RuntimeManager.CoreSystem.playSound Then I take the data from the channel I have put in playSound funciton and it gives me the sound data us…

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## [Basic sound recognition?](https://qa.fmod.com/t/basic-sound-recognition/17544)

<div class="topic-metadata">

**Author:** [@Danielkotzer](https://qa.fmod.com/u/Danielkotzer)\
**Replies:** 1\
**Last updated:** [August 9, 2021, 12:00am UTC](https://qa.fmod.com/t/basic-sound-recognition/17544 "2021-08-09T00:00:55Z")

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Hi, I know sound recognition is a complicated task, but is there some basic feature in Fmod that can do this at some basic level? with AI maybe? all I nee is for a certain sound like a short whistle of some rhythm, for …

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## [Master.strings.bank is not a valid bank](https://qa.fmod.com/t/master-strings-bank-is-not-a-valid-bank/17323)

<div class="topic-metadata">

**Author:** [@abrasounds](https://qa.fmod.com/u/abrasounds)\
**Replies:** 4\
**Last updated:** [August 8, 2021, 10:38pm UTC](https://qa.fmod.com/t/master-strings-bank-is-not-a-valid-bank/17323 "2021-08-08T22:38:03Z")

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Hi all, I’m setting up FMOD into a new Unity project but it appears I’m having some problems and can’t find the solution. I’ve setup the FMOD Settings in Unity correctly, but when I build my banks in FMOD Studio, a mes…

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## [Studio Event Emitter not triggering snapshots](https://qa.fmod.com/t/studio-event-emitter-not-triggering-snapshots/17537)

<div class="topic-metadata">

**Author:** [@EllenKateMalpas](https://qa.fmod.com/u/EllenKateMalpas)\
**Replies:** 1\
**Last updated:** [August 6, 2021, 5:09am UTC](https://qa.fmod.com/t/studio-event-emitter-not-triggering-snapshots/17537 "2021-08-06T05:09:48Z")

</div>

Hi there, I’m trying to put reverb zone snapshots into Unity’s “3D Gamekit” but it is not working. The player should be able to Trigger Enter and Trigger Exit the reverb zones using an FMOD Studio Event Emitter and a Bo…

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## [How do I change the FMOD\_INIT\_VOL0\_BECOMES\_VIRTUAL flag in unity?](https://qa.fmod.com/t/how-do-i-change-the-fmod-init-vol0-becomes-virtual-flag-in-unity/17521)

<div class="topic-metadata">

**Author:** [@Danielkotzer](https://qa.fmod.com/u/Danielkotzer)\
**Replies:** 1\
**Last updated:** [August 6, 2021, 5:37am UTC](https://qa.fmod.com/t/how-do-i-change-the-fmod-init-vol0-becomes-virtual-flag-in-unity/17521 "2021-08-06T05:37:51Z")

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Hi, Need a simple C# code for change the FMOD\_INIT\_VOL0\_BECOMES\_VIRTUAL flag in unity, thank you very much.

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## [Callbacks not working on Switch?](https://qa.fmod.com/t/callbacks-not-working-on-switch/16288)

<div class="topic-metadata">

**Author:** [@markybola](https://qa.fmod.com/u/markybola)\
**Replies:** 10\
**Last updated:** [August 6, 2021, 4:46am UTC](https://qa.fmod.com/t/callbacks-not-working-on-switch/16288 "2021-08-06T04:46:38Z")

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Hello, I’ve been trying to get event callbacks to run on Switch, specifically beat callbacks. Not having much luck. Everything works fine on PC. I used the timeline callback example as a base, which has the \[AOT.MonoPI…

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## [The targets array should not be used inside OnSceneGUI or OnPreviewGUI. Use the single target property instead](https://qa.fmod.com/t/the-targets-array-should-not-be-used-inside-onscenegui-or-onpreviewgui-use-the-single-target-property-instead/17525)

<div class="topic-metadata">

**Author:** [@EllenKateMalpas](https://qa.fmod.com/u/EllenKateMalpas)\
**Replies:** 3\
**Last updated:** [August 6, 2021, 12:02am UTC](https://qa.fmod.com/t/the-targets-array-should-not-be-used-inside-onscenegui-or-onpreviewgui-use-the-single-target-property-instead/17525 "2021-08-06T00:02:04Z")

</div>

Hi there, I’m trying to put reverb zone snapshots into Unity’s “3D Gamekit” but it is not working. The player should be able to Trigger Enter and Trigger Exit the reverb zones using an FMOD Studio Event Emitter and a Bo…

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## [General source control woes](https://qa.fmod.com/t/general-source-control-woes/17284)

<div class="topic-metadata">

**Author:** [@nerol333](https://qa.fmod.com/u/nerol333)\
**Replies:** 3\
**Last updated:** [August 5, 2021, 8:18pm UTC](https://qa.fmod.com/t/general-source-control-woes/17284 "2021-08-05T20:18:12Z")

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Hello! I realize that this is definitely out of the scope of fmod specifically, but I am hoping that someone can help… I love fmod and really want to use it, but am finding source control (in general) to be incredibly …

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## [StudioEventEmitter.SetParameter() only works in Update()](https://qa.fmod.com/t/studioeventemitter-setparameter-only-works-in-update/17527)

<div class="topic-metadata">

**Author:** [@nicholsp](https://qa.fmod.com/u/nicholsp)\
**Replies:** 2\
**Last updated:** [August 5, 2021, 6:19pm UTC](https://qa.fmod.com/t/studioeventemitter-setparameter-only-works-in-update/17527 "2021-08-05T18:19:28Z")

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Hello, I’ve used this method a lot in a previous project, but now it doesn’t seem to be working. Actually it does work if I use StudioEventEmitter.SetParameter(…) in my Update() function, but it doesn’t work if I use it …

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## [Multi Instrument Local Scope Playback Issue](https://qa.fmod.com/t/multi-instrument-local-scope-playback-issue/17520)

<div class="topic-metadata">

**Author:** [@tweexmusic](https://qa.fmod.com/u/tweexmusic)\
**Replies:** 4\
**Last updated:** [August 5, 2021, 12:08pm UTC](https://qa.fmod.com/t/multi-instrument-local-scope-playback-issue/17520 "2021-08-05T12:08:06Z")

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I’m attempting to use a multi instrument and setting the playlist selection mode to Seq - Local Scope. Below is the script being used and has been attached as a component to a gameobject in Unity. public class FMODSing…

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## [Get sound file data](https://qa.fmod.com/t/get-sound-file-data/17505)

<div class="topic-metadata">

**Author:** [@Danielkotzer](https://qa.fmod.com/u/Danielkotzer)\
**Replies:** 1\
**Last updated:** [August 5, 2021, 6:06am UTC](https://qa.fmod.com/t/get-sound-file-data/17505 "2021-08-05T06:06:48Z")

</div>

it is so simple getting the audio data in unity: audioSource.clip.GetData(samples, 0); I’m trying to do the same with Fmod, seems to be a mission impossible. My sound object is created in real time by recording one sec…

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## [Performance Optimization - How to call one shots that are used very often?](https://qa.fmod.com/t/performance-optimization-how-to-call-one-shots-that-are-used-very-often/17492)

<div class="topic-metadata">

**Author:** [@Paprik](https://qa.fmod.com/u/Paprik)\
**Replies:** 7\
**Last updated:** [August 4, 2021, 11:28pm UTC](https://qa.fmod.com/t/performance-optimization-how-to-call-one-shots-that-are-used-very-often/17492 "2021-08-04T23:28:42Z")

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Hi, we’re using StudioEventEmitter Play() method and the code seems to always run through the PlayInstance path: if (is3D && !isOneshot && Settings.Instance.StopEventsOutsideMaxDistance) { R…

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## [OutputRingBuffer::read : Insufficient buffer size detected, requested 45056 bytes, buffer size is 32768 bytes](https://qa.fmod.com/t/outputringbuffer-read-insufficient-buffer-size-detected-requested-45056-bytes-buffer-size-is-32768-bytes/17511)

<div class="topic-metadata">

**Author:** [@xushunwang](https://qa.fmod.com/u/xushunwang)\
**Replies:** 4\
**Last updated:** [August 4, 2021, 5:32am UTC](https://qa.fmod.com/t/outputringbuffer-read-insufficient-buffer-size-detected-requested-45056-bytes-buffer-size-is-32768-bytes/17511 "2021-08-04T05:32:10Z")

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After I upgrade fmod from 2.00.12 to 2.00.13. The sound became not fluent ,there are a lot of make-and-breaks. And it logs the warning. Even I upgrade to 2.00.19,the problem still exist. My device : HUAWEI Mate 10 I …

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## [FMOD binary missing for build target StandaloneLinux64 in Unity: x86\_64/libfmodstudio.so](https://qa.fmod.com/t/fmod-binary-missing-for-build-target-standalonelinux64-in-unity-x86-64-libfmodstudio-so/17518)

<div class="topic-metadata">

**Author:** [@tx09y14](https://qa.fmod.com/u/tx09y14)\
**Replies:** 1\
**Last updated:** [August 4, 2021, 3:14am UTC](https://qa.fmod.com/t/fmod-binary-missing-for-build-target-standalonelinux64-in-unity-x86-64-libfmodstudio-so/17518 "2021-08-04T03:14:57Z")

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Hi, My Unity Version: 2020.3.0f1.21 FMOD Integration Version: 2.01.07 The error occurs when I tried to build linux x86\_x64 on the windows platform. All the requirements for the build are there (tools chain and others)…

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## [How to use sound.readData?](https://qa.fmod.com/t/how-to-use-sound-readdata/17494)

<div class="topic-metadata">

**Author:** [@Danielkotzer](https://qa.fmod.com/u/Danielkotzer)\
**Replies:** 1\
**Last updated:** [August 4, 2021, 2:05am UTC](https://qa.fmod.com/t/how-to-use-sound-readdata/17494 "2021-08-04T02:05:46Z")

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Hi, I would like to know what I’m doing wrong. I got a C# script from a website that is recording the user input from his mic, and then waits one second and plays it. If the sound plays, which it does, I tried it on U…

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## [WebGL, sound only works after Chrome dev tools opened](https://qa.fmod.com/t/webgl-sound-only-works-after-chrome-dev-tools-opened/17497)

<div class="topic-metadata">

**Author:** [@Chimpien](https://qa.fmod.com/u/Chimpien)\
**Replies:** 2\
**Last updated:** [August 3, 2021, 3:30pm UTC](https://qa.fmod.com/t/webgl-sound-only-works-after-chrome-dev-tools-opened/17497 "2021-08-03T15:30:02Z")

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I have paused my eventinstance on start up, and I have added a button to my project that unpauses and repauses my audio, to get round the browser restrictions on audio starting without interaction. However, this only see…

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## [Sound trigger the beginning of its recording?](https://qa.fmod.com/t/sound-trigger-the-beginning-of-its-recording/17479)

<div class="topic-metadata">

**Author:** [@Danielkotzer](https://qa.fmod.com/u/Danielkotzer)\
**Replies:** 13\
**Last updated:** [August 3, 2021, 6:22am UTC](https://qa.fmod.com/t/sound-trigger-the-beginning-of-its-recording/17479 "2021-08-03T06:22:31Z")

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Hi, Is there a way I can make a sound trigger the beginning of its recording? and the end of the sound trigger the stop of the recording? Like the toys I’ve seen of a toy parrot that you can say a word, and it is repeat…

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## [\[FMOD\] AsyncManager::asyncThreadLoop : System::update returned error 2](https://qa.fmod.com/t/fmod-asyncmanager-asyncthreadloop-system-update-returned-error-2/17499)

<div class="topic-metadata">

**Author:** [@Slaktus](https://qa.fmod.com/u/Slaktus)\
**Replies:** 3\
**Last updated:** [August 3, 2021, 2:45am UTC](https://qa.fmod.com/t/fmod-asyncmanager-asyncthreadloop-system-update-returned-error-2/17499 "2021-08-03T02:45:46Z")

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Hey, Using FMOD Studio 2.01.07 for Unity 2019.4.28f1, and I’m getting the following error on every frame in Development build for Windows: \[FMOD\] AsyncManager::asyncThreadLoop : System::update returned error 2. UnityE…

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## [The name 'StaticPluginManager' does not exist in the current context](https://qa.fmod.com/t/the-name-staticpluginmanager-does-not-exist-in-the-current-context/17502)

<div class="topic-metadata">

**Author:** [@Slaktus](https://qa.fmod.com/u/Slaktus)\
**Replies:** 2\
**Last updated:** [August 3, 2021, 2:35am UTC](https://qa.fmod.com/t/the-name-staticpluginmanager-does-not-exist-in-the-current-context/17502 "2021-08-03T02:35:02Z")

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Just upgraded to the 2.01.09 in an attempt to fix another issue, and ran into a new one. When I try to build asset bundles, FMOD declares that Assets\\Plugins\\FMOD\\src\\Runtime\\Platform.cs(267,17): error CS0103: The name…

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## [Unity + FMOD + iOS 14 NO SOUND](https://qa.fmod.com/t/unity-fmod-ios-14-no-sound/17480)

<div class="topic-metadata">

**Author:** [@firenonsuch](https://qa.fmod.com/u/firenonsuch)\
**Replies:** 1\
**Last updated:** [August 2, 2021, 3:08am UTC](https://qa.fmod.com/t/unity-fmod-ios-14-no-sound/17480 "2021-08-02T03:08:32Z")

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Recently, we received some feedback from users that says the app cannot play sound after they update to ios 14. We then conducted a test under the environment of Unity 2018.4 + FMOD for Unity 2.01 + XCode12.5.1 + iOS. E…

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## [Buffer Starvation warning in Unity](https://qa.fmod.com/t/buffer-starvation-warning-in-unity/15242)

<div class="topic-metadata">

**Author:** [@FishEyes95](https://qa.fmod.com/u/FishEyes95)\
**Replies:** 4\
**Last updated:** [August 2, 2021, 2:45am UTC](https://qa.fmod.com/t/buffer-starvation-warning-in-unity/15242 "2021-08-02T02:45:51Z")

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Hi there, I’m struggling with this warning that I am getting in my Unity project. Does anyone know how to ‘get more bytes’? This is currently using a lot of my CPU with only a handful of sound elements playing at once. …

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## [Is there a way to convert an Fmod sound object into a Unity AudioClip?](https://qa.fmod.com/t/is-there-a-way-to-convert-an-fmod-sound-object-into-a-unity-audioclip/17506)

<div class="topic-metadata">

**Author:** [@Danielkotzer](https://qa.fmod.com/u/Danielkotzer)\
**Replies:** 1\
**Last updated:** [August 2, 2021, 12:23am UTC](https://qa.fmod.com/t/is-there-a-way-to-convert-an-fmod-sound-object-into-a-unity-audioclip/17506 "2021-08-02T00:23:35Z")

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Is there a way to convert an Fmod sound object into a Unity AudioClip?

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## [Getting ERR\_PLUGIN\_MISSING, even though I haven't added any plugins?](https://qa.fmod.com/t/getting-err-plugin-missing-even-though-i-havent-added-any-plugins/17500)

<div class="topic-metadata">

**Author:** [@Timothy92](https://qa.fmod.com/u/Timothy92)\
**Replies:** 2\
**Last updated:** [August 2, 2021, 12:20am UTC](https://qa.fmod.com/t/getting-err-plugin-missing-even-though-i-havent-added-any-plugins/17500 "2021-08-02T00:20:09Z")

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Unity version 2020.3 FMOD software version: 2.01.07 Build platform settings: PC, Mac & Linux Standalone & I’m using x86\_64 architecture. This is happening in the editor at runtime, FMOD has been working fine for m…

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## [How to make all sound events deeper with script in Unity?](https://qa.fmod.com/t/how-to-make-all-sound-events-deeper-with-script-in-unity/17508)

<div class="topic-metadata">

**Author:** [@ali\_aboshady](https://qa.fmod.com/u/ali_aboshady)\
**Replies:** 4\
**Last updated:** [August 1, 2021, 8:40pm UTC](https://qa.fmod.com/t/how-to-make-all-sound-events-deeper-with-script-in-unity/17508 "2021-08-01T20:40:57Z")

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When the player’s health is low, I want all the sounds to sound deeper (fade out) as if the player is beginning to black out. I read somewhere that I need to adjust the low pass filter, but I can’t find resources on how …

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## [\[BUG\] Couldn't find base folder with GUID 06a... when upgrading to 2.02.02](https://qa.fmod.com/t/bug-couldnt-find-base-folder-with-guid-06a-when-upgrading-to-2-02-02/17491)

<div class="topic-metadata">

**Author:** [@2pt](https://qa.fmod.com/u/2pt)\
**Replies:** 1\
**Last updated:** [July 30, 2021, 10:44am UTC](https://qa.fmod.com/t/bug-couldnt-find-base-folder-with-guid-06a-when-upgrading-to-2-02-02/17491 "2021-07-30T10:44:43Z")

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Hey there, After upgrading our FMOD Unity integration to 2.02.02 from 2.02.00, we receive the following warning: FMOD: Couldn't find base folder with GUID 06ae579381df01a4a87bb149dec89954; defaulting to Plugins/FMOD W…

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## [Parameter Not Changing](https://qa.fmod.com/t/parameter-not-changing/17489)

<div class="topic-metadata">

**Author:** [@Fonics](https://qa.fmod.com/u/Fonics)\
**Replies:** 2\
**Last updated:** [July 30, 2021, 3:58am UTC](https://qa.fmod.com/t/parameter-not-changing/17489 "2021-07-30T03:58:39Z")

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I’ve been trying at this for a long time, looking at everything I can find online and for some reason it’s just not working. From everything I’ve found this should work, but it just won’t! Any help understanding exactly …

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## [Magnet Regions | Unity behavior not the same as FMOD editor](https://qa.fmod.com/t/magnet-regions-unity-behavior-not-the-same-as-fmod-editor/17490)

<div class="topic-metadata">

**Author:** [@jd8386](https://qa.fmod.com/u/jd8386)\
**Replies:** 3\
**Last updated:** [July 29, 2021, 1:46pm UTC](https://qa.fmod.com/t/magnet-regions-unity-behavior-not-the-same-as-fmod-editor/17490 "2021-07-29T13:46:12Z")

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I have a project with 5 magnet regions and transitions. In FMOD the behavior is exactly as I need it to sound in the game. When I modify the parameter the track fades to the correct musical queue. At the end of the magne…

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## [Fmod working in unity editor but not on build (banks not found, StreamingAssets folder not created)](https://qa.fmod.com/t/fmod-working-in-unity-editor-but-not-on-build-banks-not-found-streamingassets-folder-not-created/17423)

<div class="topic-metadata">

**Author:** [@Giezi](https://qa.fmod.com/u/Giezi)\
**Replies:** 2\
**Last updated:** [July 29, 2021, 11:15am UTC](https://qa.fmod.com/t/fmod-working-in-unity-editor-but-not-on-build-banks-not-found-streamingassets-folder-not-created/17423 "2021-07-29T11:15:29Z")

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My project is correctly working in the Unity editor, but once I build it I get the following errors: \[FMOD\] RuntimeBankModel::openFile : Failed to open file ‘\[…\]Project\_Data/StreamingAssets\\Audio/FMODBanks/SFX.bank’ Ba…

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## [API error when using PlayOneShotAttached - EventInstance::getPlaybackState() returned ERR\_INVALID\_HANDLE for STUDIO\_EVENTINSTANCE](https://qa.fmod.com/t/api-error-when-using-playoneshotattached-eventinstance-getplaybackstate-returned-err-invalid-handle-for-studio-eventinstance/17487)

<div class="topic-metadata">

**Author:** [@energytankstudios](https://qa.fmod.com/u/energytankstudios)\
**Replies:** 2\
**Last updated:** [July 29, 2021, 1:29am UTC](https://qa.fmod.com/t/api-error-when-using-playoneshotattached-eventinstance-getplaybackstate-returned-err-invalid-handle-for-studio-eventinstance/17487 "2021-07-29T01:29:06Z")

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Hi, I am seeing the errors below when playing any sound attached to a Game Object, 2D or 3D. The sounds play fine but they spam these errors in the console. I’ve reproduced this on FMOD 2.01.11 in a clean Unity project …

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