# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=6

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 7

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## [WebGL Bank Loading Issues](https://qa.fmod.com/t/webgl-bank-loading-issues/23466)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 4\
**Last updated:** [October 20, 2025, 2:00am UTC](https://qa.fmod.com/t/webgl-bank-loading-issues/23466 "2025-10-20T02:00:11Z")

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\# WebGL: Race Condition in Bank Loading Causes EventNotFoundException \*\*Platform:\*\* WebGL \*\*Issue:\*\* Streaming music/sounds fail to load with \`EventNotFoundException\` errors ## Problem In WebGL, \`RuntimeManager.Load…

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## [Support for PS5 Sony Propagation Audio](https://qa.fmod.com/t/support-for-ps5-sony-propagation-audio/21143)

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**Author:** [@jimmyw](https://qa.fmod.com/u/jimmyw)\
**Replies:** 3\
**Last updated:** [October 13, 2025, 9:31pm UTC](https://qa.fmod.com/t/support-for-ps5-sony-propagation-audio/21143 "2025-10-13T21:31:25Z")

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Hi, I am investigating PS5 VR integration with Unity 2022.3 & FMOD. As far as I can tell from various forum threads FMOD has support for PS5 Spatializer audio mixing by using the 3D Object Spatializer effect. However,…

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## [FMOD integration missing meta files](https://qa.fmod.com/t/fmod-integration-missing-meta-files/23450)

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**Author:** [@JianghaoLi](https://qa.fmod.com/u/JianghaoLi)\
**Replies:** 1\
**Last updated:** [October 12, 2025, 10:50pm UTC](https://qa.fmod.com/t/fmod-integration-missing-meta-files/23450 "2025-10-12T22:50:23Z")

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I’m using Perforce as source control, and when trying to submit my changes, the meta files under the “Assets\\Plugins\\FMOD\\platforms\\mac\\lib\\…” seem to be missing. I tried to re-import FMOD in unity but that would not wor…

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## [Entire Voice gone/silent only for a small number of players](https://qa.fmod.com/t/entire-voice-gone-silent-only-for-a-small-number-of-players/23408)

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**Author:** [@HappyBroccoliGames](https://qa.fmod.com/u/HappyBroccoliGames)\
**Replies:** 3\
**Last updated:** [October 8, 2025, 2:08am UTC](https://qa.fmod.com/t/entire-voice-gone-silent-only-for-a-small-number-of-players/23408 "2025-10-08T02:08:49Z")

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Hello, This is an issue that has stumped our team so we’re asking here in case someone might have more in-depth knowledge! We have been getting reports from a small number of players (on Windows) that a specific charac…

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## [Android Debug Symbols](https://qa.fmod.com/t/android-debug-symbols/23422)

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**Author:** [@slojanko](https://qa.fmod.com/u/slojanko)\
**Replies:** 1\
**Last updated:** [October 6, 2025, 6:34am UTC](https://qa.fmod.com/t/android-debug-symbols/23422 "2025-10-06T06:34:48Z")

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Hey, we’re getting an ANR report after updating FMOD from 2.02.13 to 2.02.26 on an Android Pixel 8 when screen recording using the built in recorder. Audio recording has to be enabled. It doesn’t happen if we select the…

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## [\[Unity Visual Scripting\] Cannot change emitter's instance after the reference has changed](https://qa.fmod.com/t/unity-visual-scripting-cannot-change-emitters-instance-after-the-reference-has-changed/23412)

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**Author:** [@Ormalawayo](https://qa.fmod.com/u/Ormalawayo)\
**Replies:** 4\
**Last updated:** [October 3, 2025, 11:24am UTC](https://qa.fmod.com/t/unity-visual-scripting-cannot-change-emitters-instance-after-the-reference-has-changed/23412 "2025-10-03T11:24:02Z")

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I cannot figure out how to play more than 2 events with a Studio Event Emitter in my Script Graph: I can set the reference and it updates that, I can see it in the inspector. But nothing I do can set this emitter’s Even…

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## [Stuck at 3.2 or 3.3 Fmod Integration Tutorial](https://qa.fmod.com/t/stuck-at-3-2-or-3-3-fmod-integration-tutorial/23406)

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**Author:** [@Tenmu](https://qa.fmod.com/u/Tenmu)\
**Replies:** 2\
**Last updated:** [September 30, 2025, 8:16am UTC](https://qa.fmod.com/t/stuck-at-3-2-or-3-3-fmod-integration-tutorial/23406 "2025-09-30T08:16:23Z")

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Hi, So I am quite new with Unity and Fmod. I have the karting microgame in my assets but it doesn’t appear in Unity. I am looking for help on how to make it appear in Unity Hub

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## [No sound issue (no error or warning)](https://qa.fmod.com/t/no-sound-issue-no-error-or-warning/22869)

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**Author:** [@prunusnira](https://qa.fmod.com/u/prunusnira)\
**Replies:** 11\
**Last updated:** [September 29, 2025, 9:21am UTC](https://qa.fmod.com/t/no-sound-issue-no-error-or-warning/22869 "2025-09-29T09:21:51Z")

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Hello, I’m trying to use FMOD 2.03 with Unity 6, but There’s no sound out from Editor. Please note that I only use LowLevelAPI as I need to load files from external assets (cuz i’m making a rhythm game) Here’s code an…

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## [Unity's editor freezes on event stop](https://qa.fmod.com/t/unitys-editor-freezes-on-event-stop/23129)

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**Author:** [@Phantores](https://qa.fmod.com/u/Phantores)\
**Replies:** 23\
**Last updated:** [September 24, 2025, 12:45am UTC](https://qa.fmod.com/t/unitys-editor-freezes-on-event-stop/23129 "2025-09-24T00:45:54Z")

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So for the last month of jumping back to my project I was trying to debug why Unity freezes after an event stops. It turns out it only freezes in the editor, builds work perfectly. I was trying to pin down the problem wi…

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## [FMOD Update fails Unity 2020.3.48](https://qa.fmod.com/t/fmod-update-fails-unity-2020-3-48/23261)

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**Author:** [@konzeptzwei](https://qa.fmod.com/u/konzeptzwei)\
**Replies:** 6\
**Last updated:** [September 23, 2025, 11:37am UTC](https://qa.fmod.com/t/fmod-update-fails-unity-2020-3-48/23261 "2025-09-23T11:37:15Z")

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Hello there. As I want to move my Project to the atmoky spatializer plugin i need to upgrade to the FMOD 2.02.29 Implementation. I am running Unity 2020.3.48. Unfortunately I am stuck at the “Update Event References” sec…

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## [WebGL Issue - No Audible Sound Occasionally](https://qa.fmod.com/t/webgl-issue-no-audible-sound-occasionally/21350)

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**Author:** [@brandonchan](https://qa.fmod.com/u/brandonchan)\
**Replies:** 7\
**Last updated:** [September 23, 2025, 5:17am UTC](https://qa.fmod.com/t/webgl-issue-no-audible-sound-occasionally/21350 "2025-09-23T05:17:09Z")

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Refer to the published project here: https://brandev.itch.io/fmod-webgl-no-sound Issue: When loading the “Go to next scene”, sometimes the audio becomes inaudible. This seems to happen if you click within the game wind…

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## [The issue of no sound in Unity WebGL after watching an ad and returning to the game screen](https://qa.fmod.com/t/the-issue-of-no-sound-in-unity-webgl-after-watching-an-ad-and-returning-to-the-game-screen/23354)

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**Author:** [@tony020409](https://qa.fmod.com/u/tony020409)\
**Replies:** 1\
**Last updated:** [September 23, 2025, 1:10am UTC](https://qa.fmod.com/t/the-issue-of-no-sound-in-unity-webgl-after-watching-an-ad-and-returning-to-the-game-screen/23354 "2025-09-23T01:10:10Z")

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Hello everyone~ I have a question to ask. Currently, I’m developing a game using Unity WebGL, which will be embedded in an iOS app. There’s an issue where no sound is played. I know this is due to the autoplay policy, so…

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## [Playing and Stopping Multiple Instances using the same Singleton](https://qa.fmod.com/t/playing-and-stopping-multiple-instances-using-the-same-singleton/19735)

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**Author:** [@Settingscon](https://qa.fmod.com/u/Settingscon)\
**Replies:** 2\
**Last updated:** [January 16, 2023, 12:37am UTC](https://qa.fmod.com/t/playing-and-stopping-multiple-instances-using-the-same-singleton/19735 "2023-01-16T00:37:37Z")

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Hey everyone, I’m building a manager\* to take care of all the FMOD functionalities I want to use. The problem I’m having is that whenever I create 2 event instances, the 1st m\_eventInstance gets overwritten and can neve…

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## [Unity's Timeline | Programmer Instruments & Audio Tables](https://qa.fmod.com/t/unitys-timeline-programmer-instruments-audio-tables/19743)

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**Author:** [@TheWillToProduce](https://qa.fmod.com/u/TheWillToProduce)\
**Replies:** 2\
**Last updated:** [February 11, 2023, 10:49pm UTC](https://qa.fmod.com/t/unitys-timeline-programmer-instruments-audio-tables/19743 "2023-02-11T22:49:23Z")

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Good afternoon, everyone! My team and I are currently using Unity’s timeline to control dialog events - what would be the best way to pass an audio table’s key to the FMOD Event Track for playback? Currently I have our…

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## [Search for instances of FMOD events in Unity?](https://qa.fmod.com/t/search-for-instances-of-fmod-events-in-unity/19980)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [March 17, 2023, 3:59am UTC](https://qa.fmod.com/t/search-for-instances-of-fmod-events-in-unity/19980 "2023-03-17T03:59:50Z")

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Hey! I have an fmod event playing at a moment in game where it shouldn’t be playing, and I’m unsure where it is coming from. Is there a way to search for the event in Unity to find out where it’s coming from?

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## [Timelines - Event Track](https://qa.fmod.com/t/timelines-event-track/20046)

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**Author:** [@marko.ravnjak](https://qa.fmod.com/u/marko.ravnjak)\
**Replies:** 4\
**Last updated:** [April 12, 2023, 6:41am UTC](https://qa.fmod.com/t/timelines-event-track/20046 "2023-04-12T06:41:54Z")

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Since timeline track coloring works per type, I’ve wanted to just extend the existing classes: FMODEventTrack / FMODEventTrackEditor and change the color via class attributes, but I’m getting an exception which origina…

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## [Unity: getVolume only returning a value of 1?](https://qa.fmod.com/t/unity-getvolume-only-returning-a-value-of-1/20128)

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**Author:** [@hojunekwak](https://qa.fmod.com/u/hojunekwak)\
**Replies:** 8\
**Last updated:** [April 24, 2023, 4:44am UTC](https://qa.fmod.com/t/unity-getvolume-only-returning-a-value-of-1/20128 "2023-04-24T04:44:00Z")

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Unity 2021.3.7 x FMOD 2.02.13 I’m trying to get the volume of a bus, but it is only outputting a value of 1. The only event playing through the bus is a gunshot, but even when the gunshot is not played, the value is st…

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## [Keyoff() Unity Function Not Playing Event correctly](https://qa.fmod.com/t/keyoff-unity-function-not-playing-event-correctly/20329)

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**Author:** [@lriley3](https://qa.fmod.com/u/lriley3)\
**Replies:** 12\
**Last updated:** [June 22, 2023, 4:34am UTC](https://qa.fmod.com/t/keyoff-unity-function-not-playing-event-correctly/20329 "2023-06-22T04:34:12Z")

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Hi all! Long time lurker first time poster here. I am building a game in Unity and just recently updated both my FMOD studio and FMOD studio Unity integration version from 2.0 to 2.02.15. In my game I am using the keyO…

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## [Do banks of different platforms get stripped out of Unity build automatically?](https://qa.fmod.com/t/do-banks-of-different-platforms-get-stripped-out-of-unity-build-automatically/20480)

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**Author:** [@maxgmer](https://qa.fmod.com/u/maxgmer)\
**Replies:** 2\
**Last updated:** [August 1, 2023, 12:42pm UTC](https://qa.fmod.com/t/do-banks-of-different-platforms-get-stripped-out-of-unity-build-automatically/20480 "2023-08-01T12:42:35Z")

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Hey there! I’m new to both FMOD and Unity, have a question. Let’s say I have Desktop and Mobile FMOD builds. When I build my game for Android, will Desktop banks be excluded from the build automatically? Or do I need…

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## [Sound control through channel groups](https://qa.fmod.com/t/sound-control-through-channel-groups/20594)

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**Author:** [@ShantorOwn](https://qa.fmod.com/u/ShantorOwn)\
**Replies:** 2\
**Last updated:** [August 28, 2023, 9:29am UTC](https://qa.fmod.com/t/sound-control-through-channel-groups/20594 "2023-08-28T09:29:45Z")

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Hello, I am working with Fmod and Unity. I’m having trouble trying to add sounds to a ChannelGroup so that I can maintain control of all sounds and manipulate their parameters through the group. Is there a way to add an…

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## [After upgrading the fmod SDK, the game started to lag or freezing during live streaming](https://qa.fmod.com/t/after-upgrading-the-fmod-sdk-the-game-started-to-lag-or-freezing-during-live-streaming/23380)

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**Author:** [@botp](https://qa.fmod.com/u/botp)\
**Replies:** 1\
**Last updated:** [September 22, 2025, 12:19am UTC](https://qa.fmod.com/t/after-upgrading-the-fmod-sdk-the-game-started-to-lag-or-freezing-during-live-streaming/23380 "2025-09-22T00:19:54Z")

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The fmod version we are currently using is 2.02.04 and does not support 16 KB Page Size. Due to Google’s requirements, we must upgrade. After upgrading to version 2.02.26, we released a beta version. As a result, many p…

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## [Watcher warnings and weird path issues in 6.2.3f1](https://qa.fmod.com/t/watcher-warnings-and-weird-path-issues-in-6-2-3f1/23333)

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**Author:** [@brandonr](https://qa.fmod.com/u/brandonr)\
**Replies:** 5\
**Last updated:** [September 18, 2025, 12:52am UTC](https://qa.fmod.com/t/watcher-warnings-and-weird-path-issues-in-6-2-3f1/23333 "2025-09-18T00:52:38Z")

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These issues weren’t happing on 6.2.2f1. Now I get a lot of spam: Error watching /home/brandon/deadmoney/hommlet/Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Editor/FMod/AOR/Build/Desktop: The dir…

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## [Crash Upon Exiting Game Build](https://qa.fmod.com/t/crash-upon-exiting-game-build/23263)

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**Author:** [@Lemior](https://qa.fmod.com/u/Lemior)\
**Replies:** 13\
**Last updated:** [September 18, 2025, 12:01am UTC](https://qa.fmod.com/t/crash-upon-exiting-game-build/23263 "2025-09-18T00:01:47Z")

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Hey, almost everytime when i close my game with application.quit() it crashes before closing. When i have a look at the error it states the following (see below) Everytime the first non SYSTEM32 dll is the fmodstudio.…

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## [Support for custom Unity packages](https://qa.fmod.com/t/support-for-custom-unity-packages/18753)

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**Author:** [@FrantisekSumsalaPeru](https://qa.fmod.com/u/FrantisekSumsalaPeru)\
**Replies:** 25\
**Last updated:** [September 17, 2025, 9:08am UTC](https://qa.fmod.com/t/support-for-custom-unity-packages/18753 "2025-09-17T09:08:03Z")

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Hi, I would like to share some suggestions regarding possible improvements to the Unity Integration for people/teams like us, who have built their own extensions on top of it in the form of Unity Packages. We have crea…

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## [Play audio in edit mode](https://qa.fmod.com/t/play-audio-in-edit-mode/11943)

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**Author:** [@Gisle](https://qa.fmod.com/u/Gisle)\
**Replies:** 5\
**Last updated:** [September 16, 2025, 3:24am UTC](https://qa.fmod.com/t/play-audio-in-edit-mode/11943 "2025-09-16T03:24:42Z")

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Hello I have a project where I need to play audio in edit mode while setting up cinematics and doing lipsyncs. I just started checking out FMOD so I am totally new to the framework, but from what I can see there doesnt…

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## [Problem with virtualization in unity](https://qa.fmod.com/t/problem-with-virtualization-in-unity/23355)

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**Author:** [@Prolix](https://qa.fmod.com/u/Prolix)\
**Replies:** 0\
**Last updated:** [September 15, 2025, 9:05am UTC](https://qa.fmod.com/t/problem-with-virtualization-in-unity/23355 "2025-09-15T09:05:42Z")

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(topic deleted by author)

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## [FMOD for Unity 2.02.15](https://qa.fmod.com/t/fmod-for-unity-2-02-15/23340)

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**Author:** [@oforcat](https://qa.fmod.com/u/oforcat)\
**Replies:** 1\
**Last updated:** [September 15, 2025, 1:50am UTC](https://qa.fmod.com/t/fmod-for-unity-2-02-15/23340 "2025-09-15T01:50:34Z")

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Hi, I would like to request a build for 2.02.15 for Unity, compatible with: PS5 SDK 11.000 GDK October 2024 (241000). Thanks.

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## [Console SDK for 2.03.06](https://qa.fmod.com/t/console-sdk-for-2-03-06/23338)

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**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 1\
**Last updated:** [September 15, 2025, 1:49am UTC](https://qa.fmod.com/t/console-sdk-for-2-03-06/23338 "2025-09-15T01:49:25Z")

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Hello, can you add the following plugin for the following console SDKs for FMOD 2.03.06? PS5 SDK 11.00.00.40 XSX Microsoft April 2025 GDKX (10.0.26100.4020) Thank you very much. Simone

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## [FMOD Can't Connect to Unity on Mac](https://qa.fmod.com/t/fmod-cant-connect-to-unity-on-mac/23320)

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**Author:** [@alexcapmx](https://qa.fmod.com/u/alexcapmx)\
**Replies:** 4\
**Last updated:** [September 11, 2025, 7:36pm UTC](https://qa.fmod.com/t/fmod-cant-connect-to-unity-on-mac/23320 "2025-09-11T19:36:06Z")

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Summary I can’t get FMOD to connect with Unity when I hit F5 to do Live Update on Mac. What Happens If Unity is not in Play mode, I get this dialog: If Unity is in Play mode, I see the following briefly: And the…

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## [Two magnet regions playing simultaneously](https://qa.fmod.com/t/two-magnet-regions-playing-simultaneously/23332)

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**Author:** [@fylzzz](https://qa.fmod.com/u/fylzzz)\
**Replies:** 5\
**Last updated:** [September 11, 2025, 5:27am UTC](https://qa.fmod.com/t/two-magnet-regions-playing-simultaneously/23332 "2025-09-11T05:27:54Z")

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I have a project set up where the music will change depending on whether the player is currently drawing attention from enemies. I have this set up using two magnet regions, one for the normal music and one for the alert…

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