# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=8

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 9

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## [Current Track Duration or End Callback in Multi-Instrument VO Event](https://qa.fmod.com/t/current-track-duration-or-end-callback-in-multi-instrument-vo-event/23186)

<div class="topic-metadata">

**Author:** [@ertugun](https://qa.fmod.com/u/ertugun)\
**Replies:** 2\
**Last updated:** [July 23, 2025, 9:26am UTC](https://qa.fmod.com/t/current-track-duration-or-end-callback-in-multi-instrument-vo-event/23186 "2025-07-23T09:26:48Z")

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Hi everyone, I’m working on a project using Unity and FMOD that supports multiple languages and includes nearly 100 games with VO events. Each VO event contains multiple tracks configured using Multi-Instrument modules.…

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## [Find unused events](https://qa.fmod.com/t/find-unused-events/23076)

<div class="topic-metadata">

**Author:** [@marko.ravnjak](https://qa.fmod.com/u/marko.ravnjak)\
**Replies:** 8\
**Last updated:** [July 23, 2025, 6:37am UTC](https://qa.fmod.com/t/find-unused-events/23076 "2025-07-23T06:37:44Z")

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Not sure if I missed there or not, is there a way to find which events in project are currently not being used? So, they are not linked via EventReference?

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## [Can't change pitch through a snapshot using parameters](https://qa.fmod.com/t/cant-change-pitch-through-a-snapshot-using-parameters/23168)

<div class="topic-metadata">

**Author:** [@NeddoFreddo](https://qa.fmod.com/u/NeddoFreddo)\
**Replies:** 4\
**Last updated:** [July 22, 2025, 4:26am UTC](https://qa.fmod.com/t/cant-change-pitch-through-a-snapshot-using-parameters/23168 "2025-07-22T04:26:19Z")

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Hi, Trying to do a slowmo effect that also lowers the pitch of all sounds in the SFX Group. I have a local parameter called Bullet Time Pitch that, when its 1, has the pitch modified by 0 using an automation curve, and…

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## [FMOD and Unity Domain Reload](https://qa.fmod.com/t/fmod-and-unity-domain-reload/23150)

<div class="topic-metadata">

**Author:** [@Clancini](https://qa.fmod.com/u/Clancini)\
**Replies:** 1\
**Last updated:** [July 21, 2025, 6:19am UTC](https://qa.fmod.com/t/fmod-and-unity-domain-reload/23150 "2025-07-21T06:19:47Z")

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I have started experimenting with disabling Domain Reload in our poject and I would like confirmation that FMOD supports having Domain Reload disabled before committing to switching fully. I’ve looked around both in the…

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## [Change Event Instance Parameter from another script](https://qa.fmod.com/t/change-event-instance-parameter-from-another-script/23151)

<div class="topic-metadata">

**Author:** [@EpicMcDude](https://qa.fmod.com/u/EpicMcDude)\
**Replies:** 5\
**Last updated:** [July 20, 2025, 11:01pm UTC](https://qa.fmod.com/t/change-event-instance-parameter-from-another-script/23151 "2025-07-20T23:01:34Z")

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Hi, Trying to change a parameter value from an Event Instance created on another script, it seems that just providing the event path and setParameterByName doesn’t work. Is there a step I’m missing? public override vo…

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## [FMOD PS5 crashes - feeder thread page fault](https://qa.fmod.com/t/fmod-ps5-crashes-feeder-thread-page-fault/23140)

<div class="topic-metadata">

**Author:** [@PiktivSteffie](https://qa.fmod.com/u/PiktivSteffie)\
**Replies:** 3\
**Last updated:** [July 17, 2025, 3:57am UTC](https://qa.fmod.com/t/fmod-ps5-crashes-feeder-thread-page-fault/23140 "2025-07-17T03:57:30Z")

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Hello, We’re occasionally getting crashes on our PS5 builds, with the following stacktrace Il2CppUserAssemblies.prx!\[Inline Function\] GC\_approx\_sp() Line 489 C++ Il2CppUserAssemblies.prx!GC\_clear\_stack\_inner(void\* arg,…

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## [Splitting Platforms into Custom Sub-Platforms](https://qa.fmod.com/t/splitting-platforms-into-custom-sub-platforms/23117)

<div class="topic-metadata">

**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 4\
**Last updated:** [July 17, 2025, 2:37am UTC](https://qa.fmod.com/t/splitting-platforms-into-custom-sub-platforms/23117 "2025-07-17T02:37:47Z")

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In the FMOD settings in Unity, the list of target platforms is pre-filled based on the libraries you have installed, and presumably it automagically makes sure the correct platform settings are included in each build. T…

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## [macOS fmodstudioL.bundle marked only for Intel CPUs](https://qa.fmod.com/t/macos-fmodstudiol-bundle-marked-only-for-intel-cpus/23136)

<div class="topic-metadata">

**Author:** [@SmileK2](https://qa.fmod.com/u/SmileK2)\
**Replies:** 6\
**Last updated:** [July 16, 2025, 11:18pm UTC](https://qa.fmod.com/t/macos-fmodstudiol-bundle-marked-only-for-intel-cpus/23136 "2025-07-16T23:18:35Z")

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I noticed that in FMOD for Unity 2.03.08 that “fmodstudioL.bundle” is marked for Intel 64-bit CPUs only, but the binary itself includes the arm64 architecture slice for Apple Silicon. The bundle itself is required for A…

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## [MacOS can't get buffer size any lower than 1024 in Unity](https://qa.fmod.com/t/macos-cant-get-buffer-size-any-lower-than-1024-in-unity/23131)

<div class="topic-metadata">

**Author:** [@Knight-Owl](https://qa.fmod.com/u/Knight-Owl)\
**Replies:** 3\
**Last updated:** [July 16, 2025, 6:56am UTC](https://qa.fmod.com/t/macos-cant-get-buffer-size-any-lower-than-1024-in-unity/23131 "2025-07-16T06:56:58Z")

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When lowering the buffer size of the core api system below 1024 to reduce latency (i.e. 128 x 2) I get the following warning and no audio plays: Insufficient buffer size detected, requested 8192 bytes, buffer size is 20…

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## [PlayOneShot not releasing Instances?](https://qa.fmod.com/t/playoneshot-not-releasing-instances/23057)

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**Author:** [@justin.wasilenko](https://qa.fmod.com/u/justin.wasilenko)\
**Replies:** 9\
**Last updated:** [July 14, 2025, 3:53am UTC](https://qa.fmod.com/t/playoneshot-not-releasing-instances/23057 "2025-07-14T03:53:20Z")

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Lately I have been stress testing my game and letting the AI battle it out. Currently all my “Fire” sound effects are using RuntimeManager.PlayOneShot(fmodEvent, position). I have Max Stealing set to 8 and Stealing set …

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## [Need to create an Editor tool to migrate EventRef to EventReference](https://qa.fmod.com/t/need-to-create-an-editor-tool-to-migrate-eventref-to-eventreference/20461)

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**Author:** [@esteban16108](https://qa.fmod.com/u/esteban16108)\
**Replies:** 2\
**Last updated:** [July 11, 2025, 5:09am UTC](https://qa.fmod.com/t/need-to-create-an-editor-tool-to-migrate-eventref-to-eventreference/20461 "2025-07-11T05:09:37Z")

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I’m working on this big legacy project and we had to upgrade FMOD to latest 2.2 from 2.01 So EventRef is not used anymore and instead EventReference should be used. The problem arises when using the wizard to migrate, …

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## [FMOD Unity 2.02.09 - PS5 SDK 11 Access](https://qa.fmod.com/t/fmod-unity-2-02-09-ps5-sdk-11-access/23142)

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**Author:** [@DanBullin](https://qa.fmod.com/u/DanBullin)\
**Replies:** 1\
**Last updated:** [July 11, 2025, 5:05am UTC](https://qa.fmod.com/t/fmod-unity-2-02-09-ps5-sdk-11-access/23142 "2025-07-11T05:05:57Z")

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Hi, could I be provided access to PS5 SDK 11 for FMOD Unity 2.02.09? Thanks, Dan

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## [Reverb mute the sound when active](https://qa.fmod.com/t/reverb-mute-the-sound-when-active/23113)

<div class="topic-metadata">

**Author:** [@Skalkevai](https://qa.fmod.com/u/Skalkevai)\
**Replies:** 2\
**Last updated:** [July 11, 2025, 5:00am UTC](https://qa.fmod.com/t/reverb-mute-the-sound-when-active/23113 "2025-07-11T05:00:54Z")

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In our game, we use triggers to enable and disable a reverb snapshot. This feature works correctly most of the time, but occasionally the main audio affected by the reverb becomes muted while the snapshot is active. The …

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## [FMOD Studio Listener not getting camera rotation](https://qa.fmod.com/t/fmod-studio-listener-not-getting-camera-rotation/23130)

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**Author:** [@MateusBassouto](https://qa.fmod.com/u/MateusBassouto)\
**Replies:** 1\
**Last updated:** [July 11, 2025, 4:58am UTC](https://qa.fmod.com/t/fmod-studio-listener-not-getting-camera-rotation/23130 "2025-07-11T04:58:20Z")

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Hi everyone, It seems like my FMOD Studio Listener isn’t picking up my camera’s rotation, and I have no idea how to fix it. Has anyone else had this problem and managed to solve it? Thanks in advance!

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## [Instance is valid but not playing](https://qa.fmod.com/t/instance-is-valid-but-not-playing/23144)

<div class="topic-metadata">

**Author:** [@dajh18](https://qa.fmod.com/u/dajh18)\
**Replies:** 2\
**Last updated:** [July 11, 2025, 4:44am UTC](https://qa.fmod.com/t/instance-is-valid-but-not-playing/23144 "2025-07-11T04:44:56Z")

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I have this basic function to call a sound from a Scriptable object that one of the weapons that the player is using. PlayOneShot is giving audio and it’s a 2D sound so the spatialization shouldn’t be an issue, the r…

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## [Request GDK 241000 for FMOD 2.02.29](https://qa.fmod.com/t/request-gdk-241000-for-fmod-2-02-29/23133)

<div class="topic-metadata">

**Author:** [@PiktivSteffie](https://qa.fmod.com/u/PiktivSteffie)\
**Replies:** 1\
**Last updated:** [July 10, 2025, 6:35am UTC](https://qa.fmod.com/t/request-gdk-241000-for-fmod-2-02-29/23133 "2025-07-10T06:35:38Z")

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Hey, We recently ran into some issues with fmod and would like to update our version (2.02.26) to the latest patch, however we see that 2.02.29 is not available for GDK 241000. Could that be provided? Thanks in advanc…

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## [Timeline Marker callback not working in Build (but works in editor)](https://qa.fmod.com/t/timeline-marker-callback-not-working-in-build-but-works-in-editor/23123)

<div class="topic-metadata">

**Author:** [@sirmrcl3an](https://qa.fmod.com/u/sirmrcl3an)\
**Replies:** 3\
**Last updated:** [July 10, 2025, 1:34am UTC](https://qa.fmod.com/t/timeline-marker-callback-not-working-in-build-but-works-in-editor/23123 "2025-07-10T01:34:40Z")

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I didn’t see anything when searching about this and hopefully I’m just missing something simple. I have my banks setup in ‘Assets/StreamingAssets/FMOD/\[platform\]’ I have a timeline marker callback for everytime a music…

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## [Hey there, Could you help me build Fmod2.01.11 with PS4 SDK 11.500 for Unity 2021.3.45f1](https://qa.fmod.com/t/hey-there-could-you-help-me-build-fmod2-01-11-with-ps4-sdk-11-500-for-unity-2021-3-45f1/23132)

<div class="topic-metadata">

**Author:** [@wavebbs](https://qa.fmod.com/u/wavebbs)\
**Replies:** 1\
**Last updated:** [July 10, 2025, 12:58am UTC](https://qa.fmod.com/t/hey-there-could-you-help-me-build-fmod2-01-11-with-ps4-sdk-11-500-for-unity-2021-3-45f1/23132 "2025-07-10T00:58:43Z")

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Hey there, May I ask could you help us made Fmod2.01.11 lib with PS4 SDk 11.5000? Thank you very much for your support! I also post a theard on PS4 channel Here it is: https://qa.fmod.com/t/request-fmod-2-11-with-ps…

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## [Unity integration not compatible with ILogHandler](https://qa.fmod.com/t/unity-integration-not-compatible-with-iloghandler/23047)

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**Author:** [@PoleaxeGames](https://qa.fmod.com/u/PoleaxeGames)\
**Replies:** 2\
**Last updated:** [July 7, 2025, 12:01pm UTC](https://qa.fmod.com/t/unity-integration-not-compatible-with-iloghandler/23047 "2025-07-07T12:01:26Z")

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I use ILogHandler to have my own logging system, which color codes logs and other things. But because FMOD also outputs logs, this cases Unity to crash because it is calling the logging system from a thread. Ideally this…

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## [Releasing scheduled (setDelay) event instances](https://qa.fmod.com/t/releasing-scheduled-setdelay-event-instances/23060)

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**Author:** [@miikakan](https://qa.fmod.com/u/miikakan)\
**Replies:** 4\
**Last updated:** [July 7, 2025, 2:06am UTC](https://qa.fmod.com/t/releasing-scheduled-setdelay-event-instances/23060 "2025-07-07T02:06:42Z")

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Just stumbled upon something interesting while testing our game’s build. Audio started stuttering after playing for a while and some events just did not play at all. I started profiling and I noticed that some event in…

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## [Transitions Unreliable](https://qa.fmod.com/t/transitions-unreliable/22750)

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**Author:** [@Migrin](https://qa.fmod.com/u/Migrin)\
**Replies:** 23\
**Last updated:** [July 4, 2025, 4:24am UTC](https://qa.fmod.com/t/transitions-unreliable/22750 "2025-07-04T04:24:15Z")

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Hey There I am encountering a problem with music transition timelines being undeterministic. Sometimes a transition (with a timeline duration and a cross fade, as seen in example below) will be skipped. I have checked…

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## [About Supporting Localization in Games](https://qa.fmod.com/t/about-supporting-localization-in-games/23083)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 4\
**Last updated:** [July 2, 2025, 2:28am UTC](https://qa.fmod.com/t/about-supporting-localization-in-games/23083 "2025-07-02T02:28:48Z")

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I’ve read the documentation regarding multi-language support and the Audio Table. I now have a question: Playing audio from within the Audio Table seems somewhat complex. Is the approach in this sample code truly the op…

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## [Parameter-based loop regions for changing intermittence time of a click sound](https://qa.fmod.com/t/parameter-based-loop-regions-for-changing-intermittence-time-of-a-click-sound/23095)

<div class="topic-metadata">

**Author:** [@MisterLukeChild](https://qa.fmod.com/u/MisterLukeChild)\
**Replies:** 1\
**Last updated:** [June 30, 2025, 8:58am UTC](https://qa.fmod.com/t/parameter-based-loop-regions-for-changing-intermittence-time-of-a-click-sound/23095 "2025-06-30T08:58:22Z")

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Hey folks! I’m building a system that takes a player’s rotation towards an object in Unity and plays back an intermittent click to signal their degrees of rotation away from the object. I’m using intermittence to signa…

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## [Critical FPS drop in play mode after integration](https://qa.fmod.com/t/critical-fps-drop-in-play-mode-after-integration/23056)

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**Author:** [@ivnmrklv](https://qa.fmod.com/u/ivnmrklv)\
**Replies:** 1\
**Last updated:** [June 26, 2025, 1:13am UTC](https://qa.fmod.com/t/critical-fps-drop-in-play-mode-after-integration/23056 "2025-06-26T01:13:38Z")

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Hi, I am experiencing a critical FPS drop in Unity play mode after FMOD integration and connecting to Studio project. Can someone assist on this?

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## [FMOD error: header and either the FMOD Studio library or the FMOD Low Level library](https://qa.fmod.com/t/fmod-error-header-and-either-the-fmod-studio-library-or-the-fmod-low-level-library/23084)

<div class="topic-metadata">

**Author:** [@geoffrey86](https://qa.fmod.com/u/geoffrey86)\
**Replies:** 1\
**Last updated:** [June 25, 2025, 11:27pm UTC](https://qa.fmod.com/t/fmod-error-header-and-either-the-fmod-studio-library-or-the-fmod-low-level-library/23084 "2025-06-25T23:27:34Z")

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Hi everyone, I’m encountering a build error on a specific platform related to FMOD version compatibility. Our audio designer updated FMOD to version 2.02.11, and I have matched that version in Unity. However, I’m unabl…

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## [Audio stops when ios app goes to lock screen](https://qa.fmod.com/t/audio-stops-when-ios-app-goes-to-lock-screen/22208)

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**Author:** [@alborada](https://qa.fmod.com/u/alborada)\
**Replies:** 5\
**Last updated:** [June 22, 2025, 3:25am UTC](https://qa.fmod.com/t/audio-stops-when-ios-app-goes-to-lock-screen/22208 "2025-06-22T03:25:03Z")

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Hello, I’ve made an app using Unity 2022.3.26f1 and the latest fMod, I’m struggling to get it to continue to play audio in the background on an iphone when the screen is off or the phone is locked. I understand how to d…

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## [Sounds in FMOD not being heard while game is Paused](https://qa.fmod.com/t/sounds-in-fmod-not-being-heard-while-game-is-paused/23051)

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**Author:** [@chusterii](https://qa.fmod.com/u/chusterii)\
**Replies:** 1\
**Last updated:** [June 20, 2025, 3:53am UTC](https://qa.fmod.com/t/sounds-in-fmod-not-being-heard-while-game-is-paused/23051 "2025-06-20T03:53:55Z")

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Hi, Whenever we are pausing the game (via time.timescale = 0), all sounds from FMOD stop being heard. I’ve debugged the sounds a bit using logs and the sounds are actually playing (State: PLAYING, Paused: False) but not…

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## [Unity support for ps5 sdk 11 & Game Core](https://qa.fmod.com/t/unity-support-for-ps5-sdk-11-game-core/23048)

<div class="topic-metadata">

**Author:** [@bulwarkstudios](https://qa.fmod.com/u/bulwarkstudios)\
**Replies:** 2\
**Last updated:** [June 18, 2025, 2:47pm UTC](https://qa.fmod.com/t/unity-support-for-ps5-sdk-11-game-core/23048 "2025-06-18T14:47:56Z")

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Hello! We recently updated the PS5 SDK version to SDK 11 and our Game Core version to 241000. We are using FMOD 2.02.11 but the FMOD library available on the download section is not compatible with these SDKs. Is it p…

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## [How to Dynamically load banks using code](https://qa.fmod.com/t/how-to-dynamically-load-banks-using-code/23044)

<div class="topic-metadata">

**Author:** [@AiRRoBBiE](https://qa.fmod.com/u/AiRRoBBiE)\
**Replies:** 1\
**Last updated:** [June 18, 2025, 3:03am UTC](https://qa.fmod.com/t/how-to-dynamically-load-banks-using-code/23044 "2025-06-18T03:03:58Z")

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Basically in game every object has it’s own bank file associated with it. I have a line of code that checks every object that will be used in the game during load time. I just am having an issue figuring out how to write…

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## [AudioClip from AssetBundle as a Programmer Instrument?](https://qa.fmod.com/t/audioclip-from-assetbundle-as-a-programmer-instrument/23041)

<div class="topic-metadata">

**Author:** [@EikoBiko](https://qa.fmod.com/u/EikoBiko)\
**Replies:** 1\
**Last updated:** [June 18, 2025, 1:40am UTC](https://qa.fmod.com/t/audioclip-from-assetbundle-as-a-programmer-instrument/23041 "2025-06-18T01:40:00Z")

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I’m really racking my brain over how to do this. I’m working on a game where users can create content and package it as an AssetBundle using our tools. However, Unity does not like to serve audio as a raw file and only …

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