# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=9

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 10

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## [No Spatialization on Quest 3 with Meta XR Audio SDK FMOD](https://qa.fmod.com/t/no-spatialization-on-quest-3-with-meta-xr-audio-sdk-fmod/23045)

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**Author:** [@Valtyas](https://qa.fmod.com/u/Valtyas)\
**Replies:** 1\
**Last updated:** [June 16, 2025, 7:08pm UTC](https://qa.fmod.com/t/no-spatialization-on-quest-3-with-meta-xr-audio-sdk-fmod/23045 "2025-06-16T19:08:50Z")

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Im developing an App using Unity 2022.3.62f1, FMOD 2.03.07 and Meta XR Audio SDK FMOD 77.0 The spatialization works inside the Unity Editor, but not on the Quest 3. The Plugin seems to load correctly, but FMOD says tha…

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## [FMOD\_SPEAKER\_MAX' failed error](https://qa.fmod.com/t/fmod-speaker-max-failed-error/23032)

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**Author:** [@ANevskiy](https://qa.fmod.com/u/ANevskiy)\
**Replies:** 5\
**Last updated:** [June 16, 2025, 8:06am UTC](https://qa.fmod.com/t/fmod-speaker-max-failed-error/23032 "2025-06-16T08:06:36Z")

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Hello, dear Fmod users and developers! I have an error spamming in a project that uses Dolby Atmos 7.1.4 speaker layout as a main audio output. Some of the assets that i use in the project are 12-channel pre-mixed ADM f…

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## [How to release all the event?](https://qa.fmod.com/t/how-to-release-all-the-event/23031)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 5\
**Last updated:** [June 16, 2025, 6:07am UTC](https://qa.fmod.com/t/how-to-release-all-the-event/23031 "2025-06-16T06:07:05Z")

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I’m trying to make a function to reset the entire game. It would be a bit too troublesome to go through each module to find their EventInstance and release them one by one. Is there a way to release all the existing Ev…

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## [Attached Instance Distance Calculation for 2D Game](https://qa.fmod.com/t/attached-instance-distance-calculation-for-2d-game/20879)

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**Author:** [@moo\_artichoke](https://qa.fmod.com/u/moo_artichoke)\
**Replies:** 2\
**Last updated:** [November 16, 2023, 10:56am UTC](https://qa.fmod.com/t/attached-instance-distance-calculation-for-2d-game/20879 "2023-11-16T10:56:32Z")

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Hello. I have a 2D game where we use the depth pretty liberally to get things to visually sort correctly. But this causes and issue when we used attached game objects to provide the position because it factors in the dep…

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## [Fmod banks don't load async in Unity](https://qa.fmod.com/t/fmod-banks-dont-load-async-in-unity/16228)

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**Author:** [@farshidbij](https://qa.fmod.com/u/farshidbij)\
**Replies:** 7\
**Last updated:** [June 14, 2025, 7:22pm UTC](https://qa.fmod.com/t/fmod-banks-dont-load-async-in-unity/16228 "2025-06-14T19:22:58Z")

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I’m loading Fmod banks manually when loading a level. The problem is that loading is not async and consumes 700ms in one frame causing the game to drop FPS significantly. This is my code for loading the banks async that …

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## [Clarification when using SOUND\_PLAYED callback](https://qa.fmod.com/t/clarification-when-using-sound-played-callback/23010)

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**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 1\
**Last updated:** [June 11, 2025, 11:16pm UTC](https://qa.fmod.com/t/clarification-when-using-sound-played-callback/23010 "2025-06-11T23:16:29Z")

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Hi all, In Unity I’m trying to get a callback to notify when sounds are played. I have async instruments setup to trigger using parameters on tempo intervals - some one Bars, some on half notes, but not to play directl…

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## [Sidechain to Parameter broken in 2.03](https://qa.fmod.com/t/sidechain-to-parameter-broken-in-2-03/23017)

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**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 1\
**Last updated:** [June 11, 2025, 10:47pm UTC](https://qa.fmod.com/t/sidechain-to-parameter-broken-in-2-03/23017 "2025-06-11T22:47:51Z")

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Hi Fmod Team, I was using a sidechain output to drive a parameter in Fmod Studio, which is used to modfy volume levels of another track. It playsback fine in Studio. In Unity, the parameter value doesn’t change and th…

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## [DllNotFoundException: fmodstudio on Mac](https://qa.fmod.com/t/dllnotfoundexception-fmodstudio-on-mac/16483)

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**Author:** [@AhmadF](https://qa.fmod.com/u/AhmadF)\
**Replies:** 23\
**Last updated:** [June 10, 2025, 8:18pm UTC](https://qa.fmod.com/t/dllnotfoundexception-fmodstudio-on-mac/16483 "2025-06-10T20:18:19Z")

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I build a project using Windows for Mac When I tested in Windows Unity with Mac selected as target platform and everything worked fine without error, but when I actually build it and run it on a Mac this error appears

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## [GetMode error in sounds of programmer instrumment](https://qa.fmod.com/t/getmode-error-in-sounds-of-programmer-instrumment/23013)

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**Author:** [@basttian94](https://qa.fmod.com/u/basttian94)\
**Replies:** 1\
**Last updated:** [June 6, 2025, 2:24am UTC](https://qa.fmod.com/t/getmode-error-in-sounds-of-programmer-instrumment/23013 "2025-06-06T02:24:34Z")

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Hi everyone Im geting the following error with sounds in my programmer instrumment. \[FMOD\] Sound::getMode(0000001402AFEDD0:0) returned ERR\_INVALID\_HANDLE for SOUND (0x18C0CD2E9A8). UnityEngine.Debug:LogError (object) …

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## [Fmod events Voicecomms netcoding](https://qa.fmod.com/t/fmod-events-voicecomms-netcoding/23012)

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**Author:** [@Snajken](https://qa.fmod.com/u/Snajken)\
**Replies:** 1\
**Last updated:** [June 5, 2025, 4:55am UTC](https://qa.fmod.com/t/fmod-events-voicecomms-netcoding/23012 "2025-06-05T04:55:39Z")

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Hi! I dont really work with fmod but our sound designer does so I dont want to split the systems, The plan is to have a solution that works both on lan and online so Vivox doesnt work for audio collection. Instead I use…

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## [PluginEffectModel::init : Missing DSP plugin help!](https://qa.fmod.com/t/plugineffectmodel-init-missing-dsp-plugin-help/23006)

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**Author:** [@noahthompson111](https://qa.fmod.com/u/noahthompson111)\
**Replies:** 1\
**Last updated:** [June 5, 2025, 12:43am UTC](https://qa.fmod.com/t/plugineffectmodel-init-missing-dsp-plugin-help/23006 "2025-06-05T00:43:56Z")

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hello, I followed the karting integration tutorial and everything is working well, but when i add my custom granulator plugin to any events in FMOD, it breaks and gives me this series of errors: \[FMOD\] PluginEffectMode…

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## [Assigning Event Paths at Runtime?](https://qa.fmod.com/t/assigning-event-paths-at-runtime/22970)

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**Author:** [@Why485](https://qa.fmod.com/u/Why485)\
**Replies:** 14\
**Last updated:** [June 4, 2025, 9:31pm UTC](https://qa.fmod.com/t/assigning-event-paths-at-runtime/22970 "2025-06-04T21:31:28Z")

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I’m going crazy because I have to be misunderstanding something, and I have a hard time believing that FMOD lost a feature so critical. How can I create/assign an EventReference at runtime? Something like: string even…

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## [Using EventReference.Find() firectly in C# script](https://qa.fmod.com/t/using-eventreference-find-firectly-in-c-script/19459)

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**Author:** [@ivyvyx116](https://qa.fmod.com/u/ivyvyx116)\
**Replies:** 5\
**Last updated:** [November 6, 2022, 10:59pm UTC](https://qa.fmod.com/t/using-eventreference-find-firectly-in-c-script/19459 "2022-11-06T22:59:14Z")

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FMOD version 2.02, Unity version 2020.3.24f1 I am trying to assign EventReference inside the C# script with a string path, and without having to manually drag things inside Unity inspector, because things might be re-st…

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## [I have multiple error beacause FMOD](https://qa.fmod.com/t/i-have-multiple-error-beacause-fmod/21307)

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**Author:** [@Matt0](https://qa.fmod.com/u/Matt0)\
**Replies:** 7\
**Last updated:** [June 3, 2025, 11:44pm UTC](https://qa.fmod.com/t/i-have-multiple-error-beacause-fmod/21307 "2025-06-03T23:44:20Z")

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Hello i am french developer and have this error actually after building, i dont know why : InvalidOperationException: Sequence contains no elements System.Linq.Enumerable.Max\[TSource,TResult\] (System.Collections.Gener…

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## [Real Voice Channels always limited at 32](https://qa.fmod.com/t/real-voice-channels-always-limited-at-32/20142)

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**Author:** [@Flaschendeckel](https://qa.fmod.com/u/Flaschendeckel)\
**Replies:** 13\
**Last updated:** [June 3, 2025, 7:17am UTC](https://qa.fmod.com/t/real-voice-channels-always-limited-at-32/20142 "2025-06-03T07:17:34Z")

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Hey everyone, I am having trouble increasing the active real voices in my project. When I run the game in the editor it sounds fine, but in a build sounds will cut out as soon as there are more than 32 voices active. I…

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## [Vision OS loud noise on OS level popup and Force Quit](https://qa.fmod.com/t/vision-os-loud-noise-on-os-level-popup-and-force-quit/22979)

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**Author:** [@RowenSig](https://qa.fmod.com/u/RowenSig)\
**Replies:** 1\
**Last updated:** [June 3, 2025, 5:40am UTC](https://qa.fmod.com/t/vision-os-loud-noise-on-os-level-popup-and-force-quit/22979 "2025-06-03T05:40:23Z")

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We have a project running using FMOD 2.03.06 on a VisionOS headset. We hear a loud, short, crackle / sound munge sound when the App is interacting with the OS. We have the same projects on iOS and DO NOT hear the same pr…

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## [Request GDK 241000 for FMOD 2.02.23](https://qa.fmod.com/t/request-gdk-241000-for-fmod-2-02-23/22987)

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**Author:** [@jonathanhuntdr](https://qa.fmod.com/u/jonathanhuntdr)\
**Replies:** 1\
**Last updated:** [June 2, 2025, 4:54am UTC](https://qa.fmod.com/t/request-gdk-241000-for-fmod-2-02-23/22987 "2025-06-02T04:54:31Z")

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We are using 2.02.23 for Unity. Is it possible to have a GDK 241000 build for that version? Thanks

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## [\[BUG\] If stop is called twice, Unity shuts down without any error logs](https://qa.fmod.com/t/bug-if-stop-is-called-twice-unity-shuts-down-without-any-error-logs/22994)

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**Author:** [@twocomet](https://qa.fmod.com/u/twocomet)\
**Replies:** 3\
**Last updated:** [June 2, 2025, 3:52am UTC](https://qa.fmod.com/t/bug-if-stop-is-called-twice-unity-shuts-down-without-any-error-logs/22994 "2025-06-02T03:52:22Z")

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static FMOD.RESULT FmodEventCallback(FMOD.Studio.EVENT\_CALLBACK\_TYPE type, IntPtr instancePtr, IntPtr parameterPtr) { switch (type) { case FMOD.Studio.EVENT\_CALLBACK\_TYPE.SOUND\_PLAYED: { FMOD.Stud…

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## [Vivox Voice Chat through FMod OnAudioFilterRead](https://qa.fmod.com/t/vivox-voice-chat-through-fmod-onaudiofilterread/22986)

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**Author:** [@dvidgames](https://qa.fmod.com/u/dvidgames)\
**Replies:** 1\
**Last updated:** [May 30, 2025, 1:34am UTC](https://qa.fmod.com/t/vivox-voice-chat-through-fmod-onaudiofilterread/22986 "2025-05-30T01:34:18Z")

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Hi all! New to the system and trying to figure some things out. After scrounging around the few topics about this, I have seen the way to route Vivox Service voice is through OnAudioFilterRead(). My question stands with …

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## [Studio Event Emitter Gizmo in Unity not updating](https://qa.fmod.com/t/studio-event-emitter-gizmo-in-unity-not-updating/19424)

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**Author:** [@omeniv](https://qa.fmod.com/u/omeniv)\
**Replies:** 9\
**Last updated:** [May 29, 2025, 5:15am UTC](https://qa.fmod.com/t/studio-event-emitter-gizmo-in-unity-not-updating/19424 "2025-05-29T05:15:39Z")

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Hi all, Having switched on the StudioEventEmitter gizmo in Unity, so that I can see the white sphere (3d sound) representation of the Spatializer in a 3D event…It doesn’t update i.e. when I change the Spatializer distan…

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## [Localized Audio and Unity Integrations](https://qa.fmod.com/t/localized-audio-and-unity-integrations/20377)

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**Author:** [@ojuergen](https://qa.fmod.com/u/ojuergen)\
**Replies:** 5\
**Last updated:** [July 17, 2023, 11:14pm UTC](https://qa.fmod.com/t/localized-audio-and-unity-integrations/20377 "2023-07-17T23:14:26Z")

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Hi, Thanks in advance for your support :hugs: I am working on localizing audio to 6 languages working in conjunction with the Unity Localization package. I am using FMOD 2.02 and Unity 2021.3. I have followed the docu…

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## [Unity cloud problems with symbols](https://qa.fmod.com/t/unity-cloud-problems-with-symbols/22965)

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**Author:** [@basttian94](https://qa.fmod.com/u/basttian94)\
**Replies:** 1\
**Last updated:** [May 26, 2025, 1:48am UTC](https://qa.fmod.com/t/unity-cloud-problems-with-symbols/22965 "2025-05-26T01:48:41Z")

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Hi there! I have been unable to use the FMOD libraries with Unity Cloud Diagnostics for symbolication. After verifying with llvm-readobj, I confirmed that neither the .so.debug files nor the runtime .so libraries contai…

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## [DllNotFoundException and EntryPointNotFoundException](https://qa.fmod.com/t/dllnotfoundexception-and-entrypointnotfoundexception/22916)

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**Author:** [@jens\_lightbrick](https://qa.fmod.com/u/jens_lightbrick)\
**Replies:** 2\
**Last updated:** [May 23, 2025, 10:41am UTC](https://qa.fmod.com/t/dllnotfoundexception-and-entrypointnotfoundexception/22916 "2025-05-23T10:41:22Z")

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Hi I’m trying to get our project to build on Unity 6000 windows arm64. When I build on x86\_64 machine for arm64 target, everything builds. When I then try running it on the arm64 machine fmod spews exceptions out like…

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## ["EventNotFoundException: FMOD Studio event not found 'event....'" in build](https://qa.fmod.com/t/eventnotfoundexception-fmod-studio-event-not-found-event-in-build/13899)

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**Author:** [@CamperDude3000](https://qa.fmod.com/u/CamperDude3000)\
**Replies:** 13\
**Last updated:** [May 22, 2025, 5:34am UTC](https://qa.fmod.com/t/eventnotfoundexception-fmod-studio-event-not-found-event-in-build/13899 "2025-05-22T05:34:27Z")

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Hi! In the Unity editor the sound works as usual but when I run a build of the game it crashes and I get this error: “EventNotFoundException: FMOD Studio event not found ‘event…’” The “StreamingAssets” folder has been …

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## [The issue of upgrading the BANK file](https://qa.fmod.com/t/the-issue-of-upgrading-the-bank-file/22948)

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**Author:** [@WMX](https://qa.fmod.com/u/WMX)\
**Replies:** 1\
**Last updated:** [May 21, 2025, 3:54am UTC](https://qa.fmod.com/t/the-issue-of-upgrading-the-bank-file/22948 "2025-05-21T03:54:00Z")

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HI, the problem I’m currently encountering is the issue of version upgrade, specifically: Currently, I can only obtain all the BANK files from my friend. There is no FMOD project. Moreover, I learned from my friend that …

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## [Unable to resolve errors: RuntimeBankModel::openFile and BankLoadException](https://qa.fmod.com/t/unable-to-resolve-errors-runtimebankmodel-openfile-and-bankloadexception/22950)

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**Author:** [@NuclearCandy](https://qa.fmod.com/u/NuclearCandy)\
**Replies:** 5\
**Last updated:** [May 21, 2025, 1:31am UTC](https://qa.fmod.com/t/unable-to-resolve-errors-runtimebankmodel-openfile-and-bankloadexception/22950 "2025-05-21T01:31:00Z")

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using unity 6.0.3, FMOD 2.03.06 and FMOD for unity 2.03.06 I previously got everything working. But at somepoint FMOD stopped being able to play files while in play mode… when searching for sound events using an EventRef…

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## [High Memory Usage When Loading Stream-only FMOD Banks via Addressables](https://qa.fmod.com/t/high-memory-usage-when-loading-stream-only-fmod-banks-via-addressables/22942)

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**Author:** [@jamdallee](https://qa.fmod.com/u/jamdallee)\
**Replies:** 5\
**Last updated:** [May 21, 2025, 1:25am UTC](https://qa.fmod.com/t/high-memory-usage-when-loading-stream-only-fmod-banks-via-addressables/22942 "2025-05-21T01:25:56Z")

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Hi, I’m currently using FMOD banks as Addressables in Unity, and I’m encountering a memory usage issue. Even when a bank contains only streamed events (no sample data), loading the bank causes the entire bank size to b…

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## [FMOD not working with Unity 6000+](https://qa.fmod.com/t/fmod-not-working-with-unity-6000/22938)

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**Author:** [@jens\_lightbrick](https://qa.fmod.com/u/jens_lightbrick)\
**Replies:** 4\
**Last updated:** [May 20, 2025, 10:50pm UTC](https://qa.fmod.com/t/fmod-not-working-with-unity-6000/22938 "2025-05-20T22:50:20Z")

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I installed Unity 6000 native arm version on my windows 11 arm64 laptop, our project needs to run natively arm64 on windows 11. I created a new empty project Imported fmod version 2.02, also tried 2.03 Go through FMOD …

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## [Registering Plugin for FMOD in Unity](https://qa.fmod.com/t/registering-plugin-for-fmod-in-unity/20882)

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**Author:** [@AleInsausti](https://qa.fmod.com/u/AleInsausti)\
**Replies:** 4\
**Last updated:** [May 20, 2025, 8:07am UTC](https://qa.fmod.com/t/registering-plugin-for-fmod-in-unity/20882 "2025-05-20T08:07:46Z")

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Hi! I’ve been trying to register an FMOD plugin for windows but I’m not being able to find where. I looked up the documentation, but only explains how, not where and I also found this post of 2016, but I’m not being able…

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## [Bus not found / Bus model failed, but audio works in game and editor](https://qa.fmod.com/t/bus-not-found-bus-model-failed-but-audio-works-in-game-and-editor/22929)

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**Author:** [@petar.milinkov](https://qa.fmod.com/u/petar.milinkov)\
**Replies:** 1\
**Last updated:** [May 20, 2025, 12:26am UTC](https://qa.fmod.com/t/bus-not-found-bus-model-failed-but-audio-works-in-game-and-editor/22929 "2025-05-20T00:26:04Z")

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Hi all, I have a problem with my project in Unity(6000.0.45f1), the FMOD package version is 2.03.07. The console is constantly flooded with two errors saying that there’s a problem with some FMOD Runtime utils; Bus not f…

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