# Latest

**URL:** https://qa.fmod.com/latest.md

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

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## [No FMOD platform found for build target when building using batchMode and -activeBuildProfile](https://qa.fmod.com/t/no-fmod-platform-found-for-build-target-when-building-using-batchmode-and-activebuildprofile/24530)

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**Author:** [@cfoulston](https://qa.fmod.com/u/cfoulston)\
**Replies:** 0\
**Last updated:** [September 23, 2026, 6:05pm UTC](https://qa.fmod.com/t/no-fmod-platform-found-for-build-target-when-building-using-batchmode-and-activebuildprofile/24530 "2026-09-23T18:05:40Z")

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So this is a fun one. Unity 6000.6.0, FMOD 2.03.14 We have some build profiles: Windows64, Switch2 The Editor is set to Windows64 build profile. We want to build the Switch2 platform in batchMode using -activeBuildP…

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## [Godot 4 and FMOD integration - Best practice?](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869)

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**Author:** [@pintseeker](https://qa.fmod.com/u/pintseeker)\
**Replies:** 155\
**Last updated:** [September 23, 2026, 1:07pm UTC](https://qa.fmod.com/t/godot-4-and-fmod-integration-best-practice/20869 "2026-09-23T13:07:12Z")

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Hello everyone, I learned FMOD while working as a part of a team that used Unity. I started developing as a solo dev using Godot. The last post regarding this was in 2022, I thought there may be new information since th…

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## [BadImageFormatException](https://qa.fmod.com/t/badimageformatexception/24523)

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**Author:** [@Hyp-X](https://qa.fmod.com/u/Hyp-X)\
**Replies:** 2\
**Last updated:** [September 23, 2026, 12:23pm UTC](https://qa.fmod.com/t/badimageformatexception/24523 "2026-09-23T12:23:57Z")

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Hi, I’m using the C# API from fmodstudioapi20314win-installer.exe The application is 64-bit / Windows. Debug version works fine loading fmodstudioL.dll and fmodL.dll Release version fails to load fmodstudio.dll with: …

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## [Symbols for FMOD for unreal 2.03.12](https://qa.fmod.com/t/symbols-for-fmod-for-unreal-2-03-12/24529)

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**Author:** [@RPG\_DigitalAssets](https://qa.fmod.com/u/RPG_DigitalAssets)\
**Replies:** 0\
**Last updated:** [September 23, 2026, 12:05pm UTC](https://qa.fmod.com/t/symbols-for-fmod-for-unreal-2-03-12/24529 "2026-09-23T12:05:17Z")

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Hey! I’m investigating a performance issue and think it would be quite helpful to have some symbols for fmod / fmod studio to help have a high level understanding of what is going on in FMOD in various threads at the tim…

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## [Crashes in UE5 FMod - "MAGIC\_WORD" error](https://qa.fmod.com/t/crashes-in-ue5-fmod-magic-word-error/24528)

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**Author:** [@CaylebObserver](https://qa.fmod.com/u/CaylebObserver)\
**Replies:** 0\
**Last updated:** [September 23, 2026, 9:10am UTC](https://qa.fmod.com/t/crashes-in-ue5-fmod-magic-word-error/24528 "2026-09-23T09:10:16Z")

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Hello, We’re having regular hard crashes in editor with the error referencing MAGICWORD within Fmod, which begin after multiple PIE sessions have been started. We are using: UE 5.6 FMOD build version 2.03.13 DLL Ver…

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## [Stacked Logic Marker Margin Issue](https://qa.fmod.com/t/stacked-logic-marker-margin-issue/24526)

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**Author:** [@alexcapmx](https://qa.fmod.com/u/alexcapmx)\
**Replies:** 0\
**Last updated:** [September 23, 2026, 3:07am UTC](https://qa.fmod.com/t/stacked-logic-marker-margin-issue/24526 "2026-09-23T03:07:56Z")

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Description When you zoom all tracks in or out vertically using ⌘\[/\](I assume it’s ⌃\[/\] on PC), the vertical margin on Logic Markers increases. Video FMOD Studio Logic Marker Margin Issue Steps to Reproduce Make a new…

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## [3rd party plugin dev and target project integration](https://qa.fmod.com/t/3rd-party-plugin-dev-and-target-project-integration/24522)

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**Author:** [@Dannthr](https://qa.fmod.com/u/Dannthr)\
**Replies:** 1\
**Last updated:** [September 23, 2026, 1:19am UTC](https://qa.fmod.com/t/3rd-party-plugin-dev-and-target-project-integration/24522 "2026-09-23T01:19:17Z")

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Hey fam, I’m looking for a best practice here. I just completed testing of my FMOD effect plugin by deploying a test UE5 project on Windows, Mac, Android, and iOS. Implementing 3rd party library files into the FMOD Stud…

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## [PS5 audio freeze](https://qa.fmod.com/t/ps5-audio-freeze/20416)

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**Author:** [@DPG\_Kamis](https://qa.fmod.com/u/DPG_Kamis)\
**Replies:** 8\
**Last updated:** [September 22, 2026, 3:24pm UTC](https://qa.fmod.com/t/ps5-audio-freeze/20416 "2026-09-22T15:24:32Z")

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Hi, UE 4.27plus latest from Epic’s Github. Sony SDK 7.0 FMOD 2.02.14 Whan launching game on PS5 after loading audio banks our logs are spammed with this message: \[2023.07.14-08.04.16:148\]\[ 0\]LogAudio: Warning: 00:12:…

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## [Crashs](https://qa.fmod.com/t/crashs/24524)

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**Author:** [@CaylebObserver](https://qa.fmod.com/u/CaylebObserver)\
**Replies:** 0\
**Last updated:** [September 22, 2026, 3:19pm UTC](https://qa.fmod.com/t/crashs/24524 "2026-09-22T15:19:30Z")

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(topic deleted by author)

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## [Issue with doppler sounding jittery in newer FMOD versions](https://qa.fmod.com/t/issue-with-doppler-sounding-jittery-in-newer-fmod-versions/23820)

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**Author:** [@topban82](https://qa.fmod.com/u/topban82)\
**Replies:** 16\
**Last updated:** [September 22, 2026, 6:24am UTC](https://qa.fmod.com/t/issue-with-doppler-sounding-jittery-in-newer-fmod-versions/23820 "2026-09-22T06:24:23Z")

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Hello, Recently been running into some issues with doppler when using more recent versions of FMOD (2.03). When using doppler on newer versions, physics enabled objects sound jittery. I have linked a video to demonstra…

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## [How should multiple parameters control one Multiband EQ low pass frequency?](https://qa.fmod.com/t/how-should-multiple-parameters-control-one-multiband-eq-low-pass-frequency/24517)

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**Author:** [@pochini](https://qa.fmod.com/u/pochini)\
**Replies:** 3\
**Last updated:** [September 22, 2026, 2:12am UTC](https://qa.fmod.com/t/how-should-multiple-parameters-control-one-multiband-eq-low-pass-frequency/24517 "2026-09-22T02:12:12Z")

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Hi all! I’m working on a custom audio system for an isometric game, and I’m trying to figure out the cleanest way to handle low-pass filtering with multiple parameters (for example with Multiband EQ) The game has 2D pi…

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## [Does SteamAudioSource strictly require FMOD Event Emitter, and how to handle dynamic event paths?](https://qa.fmod.com/t/does-steamaudiosource-strictly-require-fmod-event-emitter-and-how-to-handle-dynamic-event-paths/24518)

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**Author:** [@Royal6](https://qa.fmod.com/u/Royal6)\
**Replies:** 4\
**Last updated:** [September 21, 2026, 11:31pm UTC](https://qa.fmod.com/t/does-steamaudiosource-strictly-require-fmod-event-emitter-and-how-to-handle-dynamic-event-paths/24518 "2026-09-21T23:31:20Z")

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I’m setting up a gunshot system in Unity using FMOD and Steam Audio. I noticed that SteamAudioSource (for occlusion and reflections) seems to only work if there is an FMOD Event Emitter attached to the same GameObject. …

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## [Support for Multiplayer Play Mode?](https://qa.fmod.com/t/support-for-multiplayer-play-mode/24513)

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**Author:** [@cfoulston](https://qa.fmod.com/u/cfoulston)\
**Replies:** 4\
**Last updated:** [September 21, 2026, 12:18am UTC](https://qa.fmod.com/t/support-for-multiplayer-play-mode/24513 "2026-09-21T00:18:38Z")

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Hi, there’s currently an issue with using Multiplayer Play Mode (MPPM) and FMOD in Unity. When the sourceBankPath exists outside the Assets folder, FMOD is unable to refresh the banks on virtual players. Forum thread h…

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## [Game Audio and Music: A New Book Covering FMOD and Game Audio Implementation](https://qa.fmod.com/t/game-audio-and-music-a-new-book-covering-fmod-and-game-audio-implementation/24512)

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**Author:** [@AntvilStudios](https://qa.fmod.com/u/AntvilStudios)\
**Replies:** 9\
**Last updated:** [September 20, 2026, 2:15pm UTC](https://qa.fmod.com/t/game-audio-and-music-a-new-book-covering-fmod-and-game-audio-implementation/24512 "2026-09-20T14:15:25Z")

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Hi everyone, My name is Antonio, and I’m a composer, teacher, and sound designer. I’d like to share a project that has taken me almost two years of work and that I hope might be useful to people in this community. I’ve…

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## [List crash - fmod 2.03.13 ue 5.4](https://qa.fmod.com/t/list-crash-fmod-2-03-13-ue-5-4/24295)

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**Author:** [@KrossPoss](https://qa.fmod.com/u/KrossPoss)\
**Replies:** 5\
**Last updated:** [September 18, 2026, 7:04am UTC](https://qa.fmod.com/t/list-crash-fmod-2-03-13-ue-5-4/24295 "2026-09-18T07:04:13Z")

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fmod 2.03.13 ue 5.4 Hello. I sometimes encounter random crashes during gameplay, and quite often when loading a new level. Regarding the entities: AFMODAmbientSound actors are placed throughout the level, and the actor…

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## [Problem in with Spatializer Min and Max Distance understanding with Skill Tree 1](https://qa.fmod.com/t/problem-in-with-spatializer-min-and-max-distance-understanding-with-skill-tree-1/24519)

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**Author:** [@D1sc0rdi4](https://qa.fmod.com/u/D1sc0rdi4)\
**Replies:** 0\
**Last updated:** [September 18, 2026, 3:51am UTC](https://qa.fmod.com/t/problem-in-with-spatializer-min-and-max-distance-understanding-with-skill-tree-1/24519 "2026-09-18T03:51:40Z")

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Hi, i was doing the certification course 1 and had a problem understanding min and max distance. My problem was that when i put min and max distance in the same number, the sound volume is the same all over the room. Th…

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## [GC Allocations from StudioEventEmitter.Play() for 3D one-shot audio](https://qa.fmod.com/t/gc-allocations-from-studioeventemitter-play-for-3d-one-shot-audio/24507)

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**Author:** [@fendercodes](https://qa.fmod.com/u/fendercodes)\
**Replies:** 1\
**Last updated:** [September 18, 2026, 12:21am UTC](https://qa.fmod.com/t/gc-allocations-from-studioeventemitter-play-for-3d-one-shot-audio/24507 "2026-09-18T00:21:27Z")

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We’re seeing GC allocations when repeatedly playing a 3D one-shot footstep event through StudioEventEmitter.Play(). Looking at the Unity integration source, each playback creates an FMOD instance and calls RuntimeManager…

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## [Annoying warning when building](https://qa.fmod.com/t/annoying-warning-when-building/24492)

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**Author:** [@fendercodes](https://qa.fmod.com/u/fendercodes)\
**Replies:** 4\
**Last updated:** [September 15, 2026, 3:06pm UTC](https://qa.fmod.com/t/annoying-warning-when-building/24492 "2026-09-15T15:06:48Z")

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FMOD: A Studio Event Emitter in scene 'Menu' on GameObject 'Depot/Subway/Environment/PLATFORM/Modules/Door\_Office\_Metal\_A/Audio/Jammed' has an invalid event reference: {ff17af45-b03f-4dbd-9b71-8f53e703c357} I sometimes…

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## [Transceiver event not stopping](https://qa.fmod.com/t/transceiver-event-not-stopping/15412)

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**Author:** [@Wilhelm\_Scream](https://qa.fmod.com/u/Wilhelm_Scream)\
**Replies:** 5\
**Last updated:** [September 15, 2026, 4:27am UTC](https://qa.fmod.com/t/transceiver-event-not-stopping/15412 "2026-09-15T04:27:43Z")

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Hello everyone. The problem is this: it would appear that if you try to stop an event containing a transceiver set to receive, it will get stuck at ‘STOPPING’ until all sources that may be transmitting on that channel h…

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## [Audio stuttering only in built version of game](https://qa.fmod.com/t/audio-stuttering-only-in-built-version-of-game/24511)

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**Author:** [@TDGGames](https://qa.fmod.com/u/TDGGames)\
**Replies:** 1\
**Last updated:** [September 15, 2026, 2:47am UTC](https://qa.fmod.com/t/audio-stuttering-only-in-built-version-of-game/24511 "2026-09-15T02:47:06Z")

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So basically whenever there’s alot of sound effects the game’s audio starts stuttering and just not playing some. All of this only happens in the built version, the Editor is completely fine. I’ve already tried increasin…

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## [Error dialog : "The Opus compression format cannot be auditioned within the tool."](https://qa.fmod.com/t/error-dialog-the-opus-compression-format-cannot-be-auditioned-within-the-tool/22381)

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**Author:** [@gswind123](https://qa.fmod.com/u/gswind123)\
**Replies:** 6\
**Last updated:** [September 15, 2026, 12:39am UTC](https://qa.fmod.com/t/error-dialog-the-opus-compression-format-cannot-be-auditioned-within-the-tool/22381 "2026-09-15T00:39:46Z")

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Hello! I’m trying to encode my audios into Opus on Windows PC within the studio; I created a custom platform so that I could make “Opus” a choice in “Encoding Format”. And when I select Opus and tick “Compress” at the…

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## [Fmod 3.61](https://qa.fmod.com/t/fmod-3-61/24509)

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**Author:** [@BlitzNG](https://qa.fmod.com/u/BlitzNG)\
**Replies:** 2\
**Last updated:** [September 14, 2026, 2:41pm UTC](https://qa.fmod.com/t/fmod-3-61/24509 "2026-09-14T14:41:43Z")

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I am maintaining a non-commercial mod for the open-sourced 2003 game Blitzkrieg. Its source requires the FMOD 3.61 Windows SDK, specifically fmod.h and fmodvc.lib, to rebuild the original 32-bit VC6 projects. The retail …

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## [CLI run of FMod Studio not loading project while mac is locked](https://qa.fmod.com/t/cli-run-of-fmod-studio-not-loading-project-while-mac-is-locked/22890)

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**Author:** [@KinderWorld](https://qa.fmod.com/u/KinderWorld)\
**Replies:** 31\
**Last updated:** [September 14, 2026, 4:58am UTC](https://qa.fmod.com/t/cli-run-of-fmod-studio-not-loading-project-while-mac-is-locked/22890 "2026-09-14T04:58:44Z")

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Hey there, am doing bank builds via CLI with the following command: /Applications/FMOD Studio.app/Contents/MacOS/fmodstudio' -build FMod/\<PROJECTNAME\>.fspro and if the machine is locked (which it normally is while runni…

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## ["Events Renamed" pop-up forces Force Quit of Unity](https://qa.fmod.com/t/events-renamed-pop-up-forces-force-quit-of-unity/24508)

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**Author:** [@okaybenji](https://qa.fmod.com/u/okaybenji)\
**Replies:** 5\
**Last updated:** [September 14, 2026, 12:38am UTC](https://qa.fmod.com/t/events-renamed-pop-up-forces-force-quit-of-unity/24508 "2026-09-14T00:38:04Z")

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In the past, the “Events Renamed” pop-up has appeared before I’ve entered Play Mode, but today (twice so far) it has been popping up after entering play mode. It’s a modal pop-up – it won’t allow me to do anything until …

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## [About Chinese version for FMOD](https://qa.fmod.com/t/about-chinese-version-for-fmod/19029)

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**Author:** [@neytsomh](https://qa.fmod.com/u/neytsomh)\
**Replies:** 4\
**Last updated:** [September 14, 2026, 12:10am UTC](https://qa.fmod.com/t/about-chinese-version-for-fmod/19029 "2026-09-14T00:10:49Z")

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Could FMOD Studio have Chinese version? Please. I highly recommended it, cause FMOD is quite popular in China but it is not good enough on localization in China. Or maybe you can allow users to translate and make a sp…

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## [Collection of custom hotkeys for FMOD](https://qa.fmod.com/t/collection-of-custom-hotkeys-for-fmod/24510)

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**Author:** [@edvvrdd](https://qa.fmod.com/u/edvvrdd)\
**Replies:** 1\
**Last updated:** [September 14, 2026, 12:03am UTC](https://qa.fmod.com/t/collection-of-custom-hotkeys-for-fmod/24510 "2026-09-14T00:03:27Z")

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Sorry if this is not the right place to post, but I made and compiled a bunch of custom hotkey scripts for FMOD studio. EdvvrdDev/FmodHotkeys: Some Fmod hotkeys I find useful Features include: Add different regions t…

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## [\[iOS\] Raw PCM data corrupted with distortion/echo on subsequent recording sessions](https://qa.fmod.com/t/ios-raw-pcm-data-corrupted-with-distortion-echo-on-subsequent-recording-sessions/24355)

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**Author:** [@vasilkotsev](https://qa.fmod.com/u/vasilkotsev)\
**Replies:** 12\
**Last updated:** [September 11, 2026, 6:23am UTC](https://qa.fmod.com/t/ios-raw-pcm-data-corrupted-with-distortion-echo-on-subsequent-recording-sessions/24355 "2026-09-11T06:23:54Z")

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Hello! I am writing to report a problem I ran into when implementing voice recording on iOS via a capture DSP. Here are the details of the issue, and how I resolved it (in case someone runs into this problem). FMOD Ver…

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## [Support for Unity 6000.5?](https://qa.fmod.com/t/support-for-unity-6000-5/24382)

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**Author:** [@pikpok](https://qa.fmod.com/u/pikpok)\
**Replies:** 6\
**Last updated:** [September 10, 2026, 5:45am UTC](https://qa.fmod.com/t/support-for-unity-6000-5/24382 "2026-09-10T05:45:52Z")

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Hi, We’re looking to upgrade to Unity 6000.5 to access support for Switch 2. I was wondering if and when FMOD was planning to roll out support for that version? Regards, Juliann

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## [Support for Unity 6.6](https://qa.fmod.com/t/support-for-unity-6-6/24494)

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**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 1\
**Last updated:** [September 10, 2026, 5:44am UTC](https://qa.fmod.com/t/support-for-unity-6-6/24494 "2026-09-10T05:44:25Z")

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Hi there, I found a thread that mentions there is now support for Unity 6.5 / 6000.5 , but in the documentation, FMOD 2.03 only mentions up to 6.4 / 6000.4 — is there support for 6.6 on the horizon?

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## [Problem connecting Celeste to FMOD Live Update, even after trying solutions from similar posts here](https://qa.fmod.com/t/problem-connecting-celeste-to-fmod-live-update-even-after-trying-solutions-from-similar-posts-here/24500)

<div class="topic-metadata">

**Author:** [@annimovsisyan](https://qa.fmod.com/u/annimovsisyan)\
**Replies:** 5\
**Last updated:** [September 9, 2026, 11:15pm UTC](https://qa.fmod.com/t/problem-connecting-celeste-to-fmod-live-update-even-after-trying-solutions-from-similar-posts-here/24500 "2026-09-09T23:15:37Z")

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Hi everyone, I’ve been following the instructions for connecting Celeste to the available FMOD Studio project, but I’m having issues getting the live update to work: https://www.fmod.com/docs/2.03/studio/appendix-a-cele…

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