# 1.10.1 v2 "Symbol not found" in iOS simulator

**URL:** <https://qa.fmod.com/t/1-10-1-v2-symbol-not-found-in-ios-simulator/13537>\
**Category:** Unity\
**Created:** [November 13, 2017, 8:33pm UTC](https://qa.fmod.com/t/1-10-1-v2-symbol-not-found-in-ios-simulator/13537 "2017-11-13T20:33:32Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [December 7, 2017, 3:02am UTC](https://qa.fmod.com/t/1-10-1-v2-symbol-not-found-in-ios-simulator/13537/7 "2017-12-07T03:02:00Z")

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> [@](#):
>
> Hey I am also having issues with this in an upgraded project while building for release.  
> I am afraid that when I comment this function out some of the audio might not work in the project. I have to release for a client this week so can anyone tell me if it is safe to comment this out?
> 
> Found using:  
> Unity 2017.2 (Mac)  
> Fmod plugin 11001\_v2.unitypackage  
> xcode 9.1  
> Os: High Sierra
> 
> * * *
> 
> Update:  
> Downgraded to 1.09. Version builded and launched without problems.

If you aren’t using the function then commenting it out should have no effect on your project.

Otherwise, 1.10.02 is now available with the fix for this issue.

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_[View the full topic](https://qa.fmod.com/t/1-10-1-v2-symbol-not-found-in-ios-simulator/13537)._
