# \[2.02.04\] Quantization bug affected by time signature position

**URL:** <https://qa.fmod.com/t/2-02-04-quantization-bug-affected-by-time-signature-position/18425>\
**Category:** FMOD Studio\
**Created:** [February 22, 2022, 9:26pm UTC](https://qa.fmod.com/t/2-02-04-quantization-bug-affected-by-time-signature-position/18425 "2022-02-22T21:26:02Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![dr\_infantil](https://avatars.discourse-cdn.com/v4/letter/d/dc4da7/32.png) [@dr\_infantil](https://qa.fmod.com/u/dr_infantil)\
**Post date:** [September 17, 2024, 10:17pm UTC](https://qa.fmod.com/t/2-02-04-quantization-bug-affected-by-time-signature-position/18425/16 "2024-09-17T22:17:09Z")

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Using FMOD Studio 2.02.23, I just had similar problems:  
I would like to have parameter triggered drum loops that should ‘play\_to\_end’. for that reason I had to take an async instrument and disable ‘cut’. I did like the proposed solution in  
[https://qa.fmod.com/t/trigger-behavior-parameter-issue/21549](https://qa.fmod.com/t/trigger-behavior-parameter-issue/21549)  
However, I had problems with the instruments not being triggered. After hours of trying everything, i luckily came across this post here.  
It seems as I am facing the same issue here.

This was reported 2.5 years ago, but this was never fixed, is this correct? As a workaround, i removed my time markers within my timeline, and voila, problem solved. However, I think this bug should really be fixed, don’t you think?

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