# 2.02.17 SystemNotInitializedException: \[FMOD\] Initialization failed : Loading plugin 'OculusSpatializerFMOD' from '\_\_BAD PATH\_\_/Assets/Assets/Plugins/FMOD/platforms/win/lib/x86\_64/OculusSpatializerFMOD.dll' : ERR\_FILE\_NOTFOUND'

**URL:** https://qa.fmod.com/t/2-02-17-systemnotinitializedexception-fmod-initialization-failed-loading-plugin-oculusspatializerfmod-from-bad-path-assets-assets-plugins-fmod-platforms-win-lib-x86-64-oculusspatializerfmod-dll-err-file-notfound/20659
**Category:** Unity
**Created:** [September 15, 2023, 7:31pm UTC](https://qa.fmod.com/t/2-02-17-systemnotinitializedexception-fmod-initialization-failed-loading-plugin-oculusspatializerfmod-from-bad-path-assets-assets-plugins-fmod-platforms-win-lib-x86-64-oculusspatializerfmod-dll-err-file-notfound/20659 "2023-09-15T19:31:53Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![honda2222](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/honda2222/32/6089_2.png) [@honda2222](https://qa.fmod.com/u/honda2222)
#### Post date: [September 15, 2023, 7:31pm UTC](https://qa.fmod.com/t/2-02-17-systemnotinitializedexception-fmod-initialization-failed-loading-plugin-oculusspatializerfmod-from-bad-path-assets-assets-plugins-fmod-platforms-win-lib-x86-64-oculusspatializerfmod-dll-err-file-notfound/20659/1 "2023-09-15T19:31:53Z")

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Hi,  
Unity: 2019.4.40  
OS: Win 10,

I’ve updated from 2.02.06 to 2.02.17 of both Studio and Unity integration package,  
I’m using Oculus Spatializer OculusSpatializerFMOD carefully written into dynamic plugins of both Editor and Windows platforms  
When I hit the Play Button, FMOD ceases to initialise and throws:

```
        SystemNotInitializedException: [FMOD] Initialization failed : Loading plugin 'OculusSpatializerFMOD' from '_redacted_/Assets/Assets/Plugins/FMOD/platforms/win/lib/x86_64/OculusSpatializerFMOD.dll' : ERR_FILE_NOTFOUND : File not found.

```

Notice the Assets/Assets/ part…

If I change line 82 in PlatformPlayInEditor.cs like this:

– string platformsFolder = $“{Application.dataPath}/{RuntimeUtils.PluginBasePath}/platforms”;  
++ string platformsFolder = $“{RuntimeUtils.PluginBasePath}/platforms”;

Play in editor works, Bulid works

Great work, though  
Cheers!

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<div class="post-metadata">

### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [September 17, 2023, 10:00pm UTC](https://qa.fmod.com/t/2-02-17-systemnotinitializedexception-fmod-initialization-failed-loading-plugin-oculusspatializerfmod-from-bad-path-assets-assets-plugins-fmod-platforms-win-lib-x86-64-oculusspatializerfmod-dll-err-file-notfound/20659/2 "2023-09-17T22:00:26Z")

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Hi,

This is a known issue that is being resolved in the next release. Thank you for sharing your workaround.

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<div class="post-metadata">

### Author: ![Tomas\_F](https://avatars.discourse-cdn.com/v4/letter/t/e19adc/32.png) [@Tomas\_F](https://qa.fmod.com/u/Tomas_F)
#### Post date: [October 6, 2023, 5:55pm UTC](https://qa.fmod.com/t/2-02-17-systemnotinitializedexception-fmod-initialization-failed-loading-plugin-oculusspatializerfmod-from-bad-path-assets-assets-plugins-fmod-platforms-win-lib-x86-64-oculusspatializerfmod-dll-err-file-notfound/20659/3 "2023-10-06T17:55:38Z")

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> [@honda2222](#):
>
> PlatformPlayInEditor

I am really sorry to write this, but in 2.02.18 - its still not working. What is even worse, the fix above is not working anymore. I am not getting any sound. When I tested the same thing in 2.02.17, fix worked…

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<div class="post-metadata">

### Author: ![Tomas\_F](https://avatars.discourse-cdn.com/v4/letter/t/e19adc/32.png) [@Tomas\_F](https://qa.fmod.com/u/Tomas_F)
#### Post date: [October 6, 2023, 6:46pm UTC](https://qa.fmod.com/t/2-02-17-systemnotinitializedexception-fmod-initialization-failed-loading-plugin-oculusspatializerfmod-from-bad-path-assets-assets-plugins-fmod-platforms-win-lib-x86-64-oculusspatializerfmod-dll-err-file-notfound/20659/4 "2023-10-06T18:46:05Z")

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I am taking it back - somehow, I don´t know why or when, FMOD setup wizard added two listeners to the same object. I deleted one of them and suddenly it started working. Sorry : )

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<div class="post-metadata">

### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [October 8, 2023, 8:55pm UTC](https://qa.fmod.com/t/2-02-17-systemnotinitializedexception-fmod-initialization-failed-loading-plugin-oculusspatializerfmod-from-bad-path-assets-assets-plugins-fmod-platforms-win-lib-x86-64-oculusspatializerfmod-dll-err-file-notfound/20659/5 "2023-10-08T20:55:35Z")

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Hi,

No worries, thank you for sharing the solution.
