# 我的微信小游戏从2.03.00升级到2.03.03或者2.03.04时，出现调用api时api丢失错误

**URL:** <https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378>\
**Category:** 中文支持\
**Created:** [December 6, 2024, 9:22am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378 "2024-12-06T09:22:39Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![DanTing](https://avatars.discourse-cdn.com/v4/letter/d/aca169/32.png) [@DanTing](https://qa.fmod.com/u/DanTing)\
**Post date:** [December 20, 2024, 7:15am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/22 "2024-12-20T07:15:18Z")

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工程文件好像无法上传

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<div class="post-metadata">

**Author:** ![DanTing](https://avatars.discourse-cdn.com/v4/letter/d/aca169/32.png) [@DanTing](https://qa.fmod.com/u/DanTing)\
**Post date:** [December 20, 2024, 7:15am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/23 "2024-12-20T07:15:31Z")

</div>

我应该怎么上传呢？

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<div class="post-metadata">

**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [December 22, 2024, 9:19pm UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/24 "2024-12-22T21:19:51Z")

</div>

工程文件无法上传有什么错误提示吗？不知压缩过后是否可以上传呢？或者你可以用微云或其他网盘生成分享链接？

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<div class="post-metadata">

**Author:** ![DanTing](https://avatars.discourse-cdn.com/v4/letter/d/aca169/32.png) [@DanTing](https://qa.fmod.com/u/DanTing)\
**Post date:** [December 24, 2024, 2:31am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/25 "2024-12-24T02:31:07Z")

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我尝试上传一个压缩包文件，错误提示是：抱歉，您尝试上传的文件未经授权（授权扩展名：jpg、jpeg、png、gif、txt、log、mp4）。

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<div class="post-metadata">

**Author:** ![DanTing](https://avatars.discourse-cdn.com/v4/letter/d/aca169/32.png) [@DanTing](https://qa.fmod.com/u/DanTing)\
**Post date:** [December 26, 2024, 2:17am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/27 "2024-12-26T02:17:02Z")

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> **[文件分享](https://share.weiyun.com/6kqiTSig)**
>
> 微云是腾讯公司为用户精心打造的一项智能云服务, 您可以通过微云方便地在手机和电脑之间同步文件、推送照片和传输数据。

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<div class="post-metadata">

**Author:** ![DanTing](https://avatars.discourse-cdn.com/v4/letter/d/aca169/32.png) [@DanTing](https://qa.fmod.com/u/DanTing)\
**Post date:** [December 26, 2024, 2:21am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/28 "2024-12-26T02:21:30Z")

</div>

包暂时没法再微信开发者工具中使用，要等我这边把资源上传cdn

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<div class="post-metadata">

**Author:** ![DanTing](https://avatars.discourse-cdn.com/v4/letter/d/aca169/32.png) [@DanTing](https://qa.fmod.com/u/DanTing)\
**Post date:** [December 26, 2024, 10:02am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/29 "2024-12-26T10:02:20Z")

</div>

您什么时候需要通过微信开发者工具打开我发的压缩包里面的包，我需要提前开启cdn，您也可以换一个cdn重新出包，我发的工程是可以直接出包的  
如果您需要看对fmod插件修改的部分，可以在一个受git管理的工程且导入过fmod插件再将我发送的工程文件里面的fmod插件导入进入查看差异  
只看位于src/Editor中的3个文件：  
BoltIntegration.cs, EditorSettings.cs, EventManager.cs 也可以的

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<div class="post-metadata">

**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [December 30, 2024, 10:01pm UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/30 "2024-12-30T22:01:37Z")

</div>

好的，非常感谢你提供的这些信息！我先试试从我这边换一个cdn出包。

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<div class="post-metadata">

**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [January 16, 2025, 3:19am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/31 "2025-01-16T03:19:36Z")

</div>

你好，可否麻烦你试一下将 `\Assets\Plugins\FMOD\platforms\html5\src\PlatformWebGL.cs` 这个文件里面的代码替换成如下试试看是否能够Build成功呢？

我这边测试的情况是修改了这个WebgGL平台文件后就可以正常build和听到声音，我没有按照你提供的方式去修改那些平台逻辑。

```auto
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

#if UNITY_WEBGL && !UNITY_EDITOR
namespace FMOD
{
    public partial class VERSION
    {
        public const string dll = "__Internal";
    }
}

namespace FMOD.Studio
{
    public partial class STUDIO_VERSION
    {
        public const string dll = "__Internal";
    }
}
#endif

namespace FMODUnity
{
#if UNITY_EDITOR
    [InitializeOnLoad]
#endif
    public class PlatformWebGL : Platform
    {
        static PlatformWebGL()
        {
            Settings.AddPlatformTemplate<PlatformWebGL>("46fbfdf3fc43db0458918377fd40293e");
        }

        internal override string DisplayName { get { return "WebGL"; } }
        internal override void DeclareRuntimePlatforms(Settings settings)
        {
            settings.DeclareRuntimePlatform(RuntimePlatform.WebGLPlayer, this);
        }

#if UNITY_EDITOR
        internal override IEnumerable<BuildTarget> GetBuildTargets()
        {
            yield return BuildTarget.WebGL;
            yield return BuildTarget.WeixinMiniGame;
        }

        internal override Legacy.Platform LegacyIdentifier { get { return Legacy.Platform.WebGL; } }

        protected override BinaryAssetFolderInfo GetBinaryAssetFolder(BuildTarget buildTarget)
        {
            return new BinaryAssetFolderInfo("html5", "Plugins/WebGL");
        }

        protected override IEnumerable<FileRecord> GetBinaryFiles(BuildTarget buildTarget, bool allVariants, string suffix)
        {
            bool emVer_2_0_19 = false;
            bool emVer_3_1_8 = false;
            bool emVer_3_1_39 = false;

#if UNITY_6000_0_OR_NEWER
            emVer_3_1_39 = true;
#elif UNITY_2022_3_OR_NEWER
            emVer_3_1_8 = true;
#else
            emVer_2_0_19 = true;
#endif

#if UNITY_WEIXIN
            emVer_3_1_8 = true;
            emVer_2_0_19 = false;
#endif

            if (allVariants || emVer_3_1_39)
            {
                yield return new FileRecord(string.Format("3.1.39/libfmodstudio{0}.a", suffix));
            }

            if (allVariants || emVer_3_1_8)
            {
                yield return new FileRecord(string.Format("3.1.8/libfmodstudio{0}.a", suffix));
            }

            if (allVariants || emVer_2_0_19)
            {
                yield return new FileRecord(string.Format("2.0.19/libfmodstudio{0}.a", suffix));
            }
        }

        internal override bool IsFMODStaticallyLinked { get { return true; } }
#endif

        internal override string GetPluginPath(string pluginName)
        {
            return string.Format("{0}/{1}.a", GetPluginBasePath(), pluginName);
        }
#if UNITY_EDITOR
        internal override OutputType[] ValidOutputTypes
        {
            get
            {
                return sValidOutputTypes;
            }
        }

        private static OutputType[] sValidOutputTypes = {
           new OutputType() { displayName = "JavaScript webaudio output", outputType = FMOD.OUTPUTTYPE.WEBAUDIO },
        };
#endif
    }
}

```

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<div class="post-metadata">

**Author:** ![DanTing](https://avatars.discourse-cdn.com/v4/letter/d/aca169/32.png) [@DanTing](https://qa.fmod.com/u/DanTing)\
**Post date:** [January 16, 2025, 8:12am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/32 "2025-01-16T08:12:58Z")

</div>

好的，我马上试试

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<div class="post-metadata">

**Author:** ![DanTing](https://avatars.discourse-cdn.com/v4/letter/d/aca169/32.png) [@DanTing](https://qa.fmod.com/u/DanTing)\
**Post date:** [January 16, 2025, 8:18am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/33 "2025-01-16T08:18:49Z")

</div>

请问您有试过播放一次声音然后播放一次广告，之后再次播放一次声音吗，之前我是再次播放声音的时候声音会消失

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<div class="post-metadata">

**Author:** ![DanTing](https://avatars.discourse-cdn.com/v4/letter/d/aca169/32.png) [@DanTing](https://qa.fmod.com/u/DanTing)\
**Post date:** [January 16, 2025, 8:19am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/34 "2025-01-16T08:19:24Z")

</div>

我现在按照您说的重新导入插件修改代码进行打包试试

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<div class="post-metadata">

**Author:** ![DanTing](https://avatars.discourse-cdn.com/v4/letter/d/aca169/32.png) [@DanTing](https://qa.fmod.com/u/DanTing)\
**Post date:** [January 16, 2025, 9:03am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/35 "2025-01-16T09:03:15Z")

</div>

我跟你的说的改了之后，在脚本：EditorSettings.cs 的444行CanBuildTarget方法中的第465行进入异常返回false导致build失败

BuildFailedException: There is an FMOD binary missing for build target WeixinMiniGame:

- Assets/Plugins/FMOD/platforms/html5/lib/3.1.8/libfmodstudio.a  
Please run the FMOD/Reorganize Plugin Files menu command.  
Error building Player: BuildFailedException: There is an FMOD binary missing for build target WeixinMiniGame:
- Assets/Plugins/FMOD/platforms/html5/lib/3.1.8/libfmodstudio.a  
Please run the FMOD/Reorganize Plugin Files menu command.

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<div class="post-metadata">

**Author:** ![DanTing](https://avatars.discourse-cdn.com/v4/letter/d/aca169/32.png) [@DanTing](https://qa.fmod.com/u/DanTing)\
**Post date:** [January 16, 2025, 9:26am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/36 "2025-01-16T09:26:43Z")

</div>

之后我尝试绕过这个异常判断，成功的build出去了，但是出现了之前升级fmod版本的错误，即

 ![5E85F473-8EF5-4d40-B542-B8BA8AE3E157](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/c/cde2de7b963e6231a62b1fae524a9cbf0ab3efaf.png)

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<div class="post-metadata">

**Author:** ![DanTing](https://avatars.discourse-cdn.com/v4/letter/d/aca169/32.png) [@DanTing](https://qa.fmod.com/u/DanTing)\
**Post date:** [January 16, 2025, 9:27am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/37 "2025-01-16T09:27:27Z")

</div>

目前我的团结引擎版本是1.2.0，FMOD的版本是2.03.00

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<div class="post-metadata">

**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [January 17, 2025, 1:21am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/38 "2025-01-17T01:21:40Z")

</div>

感谢告知，我使用的团结引擎版本是1.3.0，FMOD的版本是2.03.04。

> [@DanTing](#):
>
> BuildFailedException: There is an FMOD binary missing for build target WeixinMiniGame:
> 
> - Assets/Plugins/FMOD/platforms/html5/lib/3.1.8/libfmodstudio.a  
> Please run the FMOD/Reorganize Plugin Files menu command.  
> Error building Player: BuildFailedException: There is an FMOD binary missing for build target WeixinMiniGame:
> - Assets/Plugins/FMOD/platforms/html5/lib/3.1.8/libfmodstudio.a  
> Please run the FMOD/Reorganize Plugin Files menu command.

这个报错原因是因为缺少了3.1.8版本的Emscripten编译器，我查了一下发现2.03.00版本的编译库里似乎只有2.0.19的编译器。

这可能是因为我在修改过的PlatformWebGL.cs 文件里的71行添加了微信小游戏平台所需要的编译器版本导致的。  
···  
#if UNITY\_WEIXIN  
emVer\_3\_1\_8 = true;  
emVer\_2\_0\_19 = false;  
#endif  
···  
不知道你有没有试过2.03.04版本，看看是否能正常build呢？

> [@DanTing](#):
>
> 请问您有试过播放一次声音然后播放一次广告，之后再次播放一次声音吗，之前我是再次播放声音的时候声音会消失

这个我确实还没有测试过，我可能还需要点时间再测试一下。

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<div class="post-metadata">

**Author:** ![DanTing](https://avatars.discourse-cdn.com/v4/letter/d/aca169/32.png) [@DanTing](https://qa.fmod.com/u/DanTing)\
**Post date:** [February 6, 2025, 8:29am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/39 "2025-02-06T08:29:13Z")

</div>

我试过了，将fmod版本改成2.03.04，根据你的提示修改了PlatformWebGL.cs 脚本并直接build成功后，成功运行了，但是还是出现播放过一次激励视频广告后声音消失的问题

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<div class="post-metadata">

**Author:** ![foyable](https://avatars.discourse-cdn.com/v4/letter/f/a9adbd/32.png) [@foyable](https://qa.fmod.com/u/foyable)\
**Post date:** [February 8, 2025, 8:12am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/40 "2025-02-08T08:12:51Z")

</div>

这个也是我的账号，之后我将微信小游戏的插件也更到最新版本，播放激励视频广告导致声音消失的问题仍然存在

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<div class="post-metadata">

**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [February 12, 2025, 1:19am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/41 "2025-02-12T01:19:39Z")

</div>

新年快乐，蛇年大吉！

我这边在使用你提供的工程文件测试的时候，并没有办法复现播放广告打断声音的问题，不清楚是否遗漏了哪一步，具体表现就如视频里表现的这样。

我可能还需要更多时间进行调查，主要是微信开发者平台调试和CDN设置的坑看起来非常多而且很花时间，然后是我这边海外IP进行测试的时候从CDN下载资源的时候经常会遇到问题，似乎是因为资源下载有时候不成功导致各种奇怪bug。 😂

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<div class="post-metadata">

**Author:** ![foyable](https://avatars.discourse-cdn.com/v4/letter/f/a9adbd/32.png) [@foyable](https://qa.fmod.com/u/foyable)\
**Post date:** [February 12, 2025, 3:31am UTC](https://qa.fmod.com/t/2-03-00-2-03-03-2-03-04-api-api/22378/42 "2025-02-12T03:31:39Z")

</div>

你也新年快乐！蛇年安康

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