# 2.03: A question about VST/LADSPA/WinAmp plugin status

**URL:** https://qa.fmod.com/t/2-03-a-question-about-vst-ladspa-winamp-plugin-status/21579
**Category:** FMOD Engine
**Created:** [May 4, 2024, 2:43am UTC](https://qa.fmod.com/t/2-03-a-question-about-vst-ladspa-winamp-plugin-status/21579 "2024-05-04T02:43:28Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![Ethin](https://avatars.discourse-cdn.com/v4/letter/e/4af34b/32.png) [@Ethin](https://qa.fmod.com/u/Ethin)
#### Post date: [May 4, 2024, 2:43am UTC](https://qa.fmod.com/t/2-03-a-question-about-vst-ladspa-winamp-plugin-status/21579/1 "2024-05-04T02:43:28Z")

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I saw that in FMOD’s 2.03 change logs they note that the `FMOD_DSP_TYPE_VSTPLUGIN`, `FMOD_DSP_TYPE_LADSPAPLUGIN`, and `FMOD_DSP_TYPE_WINAMPPLUGIN` DSP type values were removed. Does this mean that these plugins are no longer supported? If so, why were they removed?

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [May 8, 2024, 4:29am UTC](https://qa.fmod.com/t/2-03-a-question-about-vst-ladspa-winamp-plugin-status/21579/2 "2024-05-08T04:29:18Z")

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We removed support for those plug-in types because they were practically never used.

In the case of VST and LADSPA, their unpopularity may be due to their not being cross-platform: VST plug-ins only work on Windows and MacOS, and LADSPA only supports Linux. To anyone trying to develop a cross-platform game, or a game for console or mobile platforms, such plug-ins are not useful.

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### Author: ![Ethin](https://avatars.discourse-cdn.com/v4/letter/e/4af34b/32.png) [@Ethin](https://qa.fmod.com/u/Ethin)
#### Post date: [May 10, 2024, 7:26pm UTC](https://qa.fmod.com/t/2-03-a-question-about-vst-ladspa-winamp-plugin-status/21579/3 "2024-05-10T19:26:03Z")

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VSTs not being cross-platform is definitely false. Not sure how long they’ve been supported on Linux/the BSDs but I know that the VST3 SDK is available for Linux and is freely open-source and has been for a while. As some example of Linux VSTs, a quick search yields plug-ins like Grallion Autotune, plugins from [u-he Products: Synthesizers, Effects and Soundsets](https://u-he.com/products), etc. There aren’t many for Linux but there are some.

As for their usage in games, yeah, this is true, but I think the functionality should be retained (at least for VSTs) if only because FMOD could be used in non-game environments where that could be useful.

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [May 13, 2024, 5:20am UTC](https://qa.fmod.com/t/2-03-a-question-about-vst-ladspa-winamp-plugin-status/21579/4 "2024-05-13T05:20:15Z")

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> [@Ethin](#):
>
> VSTs not being cross-platform is definitely false.

Thanks for the correction! I was not aware that VST plug-ins could potentially be used on Linux.

Nevertheless, it is a fact that those plug-in types were practically never used. _That_ is why support for those plug-in types was removed.

> [@Ethin](#):
>
> As for their usage in games, yeah, this is true, but I think the functionality should be retained (at least for VSTs) if only because FMOD could be used in non-game environments where that could be useful.

What non-game applications did you have in mind?
