# 2.04: Bus::setPaused doesn't pause events if the bus has a Normal send

**URL:** <https://qa.fmod.com/t/2-04-bus-setpaused-doesnt-pause-events-if-the-bus-has-a-normal-send/24567>\
**Category:** Unreal Engine\
**Created:** [October 15, 2026, 6:50am UTC](https://qa.fmod.com/t/2-04-bus-setpaused-doesnt-pause-events-if-the-bus-has-a-normal-send/24567 "2026-10-15T06:50:09Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![woong\_abutton](https://avatars.discourse-cdn.com/v4/letter/w/ee7513/32.png) [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Post date:** [October 15, 2026, 6:50am UTC](https://qa.fmod.com/t/2-04-bus-setpaused-doesnt-pause-events-if-the-bus-has-a-normal-send/24567/1 "2026-10-15T06:50:09Z")

</div>

Hi,

In 2.04, pausing a bus doesn’t pause its events if that bus has a send in the new Normal mode. With the send in Legacy mode it works as expected.

Repro (fresh project):

1. Create a group bus “Bus A” and a return bus “Reverb”.

2. On Bus A, add a send to Reverb and set its mode to Normal (right-click \> Mode).

3. Create a looping event with an Object Spatializer on the master track, and route it to Bus A.

4. Start the event, then call Studio:🚌:setPaused(true) on bus:/Bus A.

Expected: the event is paused.

Actual: the event keeps playing.

- Switching the send to Legacy makes pause work again.

- The send level doesn’t matter. It also happens with the send at -80 dB.

FMOD Studio 2.04.00 / FMOD for Unreal 2.04.00 / UE 5.8.3 / Windows
