# 2D events through Resonance Audio Listener causes loss in stereo width

**URL:** <https://qa.fmod.com/t/2d-events-through-resonance-audio-listener-causes-loss-in-stereo-width/15456>\
**Category:** FMOD Studio\
**Created:** [February 11, 2020, 8:58pm UTC](https://qa.fmod.com/t/2d-events-through-resonance-audio-listener-causes-loss-in-stereo-width/15456 "2020-02-11T20:58:28Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Thomasvr](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/thomasvr/32/951_2.png) [@Thomasvr](https://qa.fmod.com/u/Thomasvr)\
**Post date:** [February 11, 2020, 8:58pm UTC](https://qa.fmod.com/t/2d-events-through-resonance-audio-listener-causes-loss-in-stereo-width/15456/1 "2020-02-11T20:58:28Z")

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Hey good folks of the internet, I’m having a bit of a quality issue when playing 2D events (such as music) through the resonance audio listener in FMOD. This way there seems to be a loss of stereo width which I find to be hurting the feel of the music.

When I bypass the resonance audio listener (by only putting resonance listeners on the ambience & SFX buses and not the music bus), the sounds tend to start crackling in-game.

If you have any suggestion, please let me know. Thanks 🙂

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [February 12, 2020, 3:17am UTC](https://qa.fmod.com/t/2d-events-through-resonance-audio-listener-causes-loss-in-stereo-width/15456/2 "2020-02-12T03:17:42Z")

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The Resonance Audio Source effect has a Spread property which, according to the [Resonance Audio Documentation](https://resonance-audio.github.io/resonance-audio/develop/fmod/getting-started.html), controls the approximate width of the source. It may help in your situation.

The Resonance Audio effects are third-party plugins not developed or maintained by Firelight Technologies. If you have any further issues with these plugins, I recommend reporting them to the Resonance Audio developers via [the Resonance Audio GitHub repository](https://github.com/resonance-audio).

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**Author:** ![Thomasvr](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/thomasvr/32/951_2.png) [@Thomasvr](https://qa.fmod.com/u/Thomasvr)\
**Post date:** [February 12, 2020, 10:57am UTC](https://qa.fmod.com/t/2d-events-through-resonance-audio-listener-causes-loss-in-stereo-width/15456/3 "2020-02-12T10:57:03Z")

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Hey Joseph, thanks for the quick response

Your solution didn’t quite work as it heavily altered the sound of the music, so I left the audio source off.

However I did find the solution:  
Once you put the listener on the master bus it alters the stereo width. So what I did was simply only put listeners on the separate group buses.

No idea why this is case, but it solved my problem!
