# 2D music or binaural recordings with FMOD and resonance audio

**URL:** <https://qa.fmod.com/t/2d-music-or-binaural-recordings-with-fmod-and-resonance-audio/14602>\
**Category:** FMOD Studio\
**Created:** [April 22, 2019, 2:48pm UTC](https://qa.fmod.com/t/2d-music-or-binaural-recordings-with-fmod-and-resonance-audio/14602 "2019-04-22T14:48:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jenkamusic](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jenkamusic/32/218_2.png) [@jenkamusic](https://qa.fmod.com/u/jenkamusic)\
**Post date:** [April 22, 2019, 2:48pm UTC](https://qa.fmod.com/t/2d-music-or-binaural-recordings-with-fmod-and-resonance-audio/14602/1 "2019-04-22T14:48:27Z")

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Hi,  
I am making a game where I would like to use resonance audio for 3D sources and also for some ambisonics recordings. This works very well for me. The problem is now that I would love to include both some 2D music as well as some binaural stereo recordings I did (not ambisonics). What is the best approach to play these sounds when using resonance audio? - The best approach for me would be to use two listeners, but I guess this is not possible? - Is there any alternative way to come around this?
