# 3-EQ vs. Multiband EQ CPU usage

**URL:** <https://qa.fmod.com/t/3-eq-vs-multiband-eq-cpu-usage/18227>\
**Category:** FMOD Studio\
**Created:** [January 17, 2022, 4:58pm UTC](https://qa.fmod.com/t/3-eq-vs-multiband-eq-cpu-usage/18227 "2022-01-17T16:58:08Z")\
**Posts on this page:** 1\
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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [January 17, 2022, 10:00pm UTC](https://qa.fmod.com/t/3-eq-vs-multiband-eq-cpu-usage/18227/2 "2022-01-17T22:00:20Z")

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From what I know, Multiband EQ is a more recent (so maybe better optimized?) addition to FMOD than 3-EQ. And HighPass and LowPass are legacy (for retro-compatibility), so maybe better to avoid them…  
I just did a little test with 20 effects of each on a single event, and Multiband EQ seems cheaper on the CPU. Here’s the result:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/3/347522962b9d56244ada8528644ddc053d077513.png)  
But maybe with different settings, the result would change, I don’t know…

> [@DrewKski0](#):
>
> Is it possible to achieve the same sonic results with a Multiband EQ as originally heard through the 3-EQ?

Nobody can answer but you. Just try! (but I would tend to say it’s often possible)

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