# 3D Attributes in a 2D game

**URL:** https://qa.fmod.com/t/3d-attributes-in-a-2d-game/20534
**Category:** FMOD Engine
**Tags:** cpp
**Created:** [August 11, 2023, 11:57pm UTC](https://qa.fmod.com/t/3d-attributes-in-a-2d-game/20534 "2023-08-11T23:57:40Z")
**Posts on this page:** 1
**Showing post:** 8

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### Author: ![tlconflict](https://avatars.discourse-cdn.com/v4/letter/t/4491bb/32.png) [@tlconflict](https://qa.fmod.com/u/tlconflict)
#### Post date: [May 9, 2024, 1:51am UTC](https://qa.fmod.com/t/3d-attributes-in-a-2d-game/20534/8 "2024-05-09T01:51:02Z")

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The same yeah. Really the issue was because I was not passing null for attenuation position: [Top down 2D spatial sounds - #4 by tlconflict](https://qa.fmod.com/t/top-down-2d-spatial-sounds/21552/4)

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