# 3d panning too sensitive in game

**URL:** <https://qa.fmod.com/t/3d-panning-too-sensitive-in-game/16793>\
**Category:** FMOD Studio\
**Created:** [February 21, 2021, 5:12am UTC](https://qa.fmod.com/t/3d-panning-too-sensitive-in-game/16793 "2021-02-21T05:12:45Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Fahrenheit737](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/fahrenheit737/32/1943_2.png) [@Fahrenheit737](https://qa.fmod.com/u/Fahrenheit737)\
**Post date:** [February 21, 2021, 5:12am UTC](https://qa.fmod.com/t/3d-panning-too-sensitive-in-game/16793/1 "2021-02-21T05:12:45Z")

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hey guys  
i am working on fmod sounds for the boeing 747-400 in x plane flight simulator. while in the sim, i’ve noticed that the 3d pan is extremely sensitive. for example, when i turn 90 degrees from a certain sound location, one ear becomes completely silent while the other is full volume. is there any way to make the pan less sensitive? thanks

note: the simulator uses version 1.08.18 and i can’t go any higher than that

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [February 21, 2021, 10:59pm UTC](https://qa.fmod.com/t/3d-panning-too-sensitive-in-game/16793/2 "2021-02-21T22:59:16Z")

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I’m afraid we’ll need more information to determine the cause of this behavior. Specificially:

- What distance (in FMOD distance units) are you from the event instance?
- What is the value of the “sound size” and “min extent” properties of the event’s spatializer effect?
- Is it the event instance that’s rotating on its axis, or the listener?

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**Author:** ![Fahrenheit737](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/fahrenheit737/32/1943_2.png) [@Fahrenheit737](https://qa.fmod.com/u/Fahrenheit737)\
**Post date:** [February 26, 2021, 6:03pm UTC](https://qa.fmod.com/t/3d-panning-too-sensitive-in-game/16793/3 "2021-02-26T18:03:52Z")

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i don’t really understand, i was asking if there was an option that allows you to adjust how sensitive the panning is when you turn your head a different direction. as said before, when i moved my head 90 degrees from the sound location, it became completely silent in one ear.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/3/3193883c991c20d3da54e6fdadab87cd4a49def1.jpeg)  
this is the 747 cockpit. the sound is originating from the center screen. the listeners head is in the left seat.

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [March 1, 2021, 12:16am UTC](https://qa.fmod.com/t/3d-panning-too-sensitive-in-game/16793/4 "2021-03-01T00:16:08Z")

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I understand what you’re asking. However, in order to tell you how to change the behavior you’re hearing, I must first know the cause of that behavior, so that I can know what settings you need to change.

It sounds like you’re rotating the listener rather than the emitter, but I still need to know:

- What distance (in FMOD distance units) is the listener from the event instance?
- What are the values of the “sound size” and “min extent” properties of the event’s spatializer effect?

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [March 1, 2021, 7:50am UTC](https://qa.fmod.com/t/3d-panning-too-sensitive-in-game/16793/5 "2021-03-01T07:50:14Z")

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That could be in line with what I’ve found [in this post](https://qa.fmod.com/t/listeners-elevation-panning-issue/16656/2), when the listener is distant from the emitter on the y axis (instead of the z axis) - left-handed. Which, by the way, seems to be a bug that hasn’t been addressed yet.
