# 3D sound in Unity simply...not working?

**URL:** <https://qa.fmod.com/t/3d-sound-in-unity-simply-not-working/12616>\
**Category:** Unity\
**Created:** [July 25, 2016, 11:41pm UTC](https://qa.fmod.com/t/3d-sound-in-unity-simply-not-working/12616 "2016-07-25T23:41:59Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ZeroSuitSenpai](https://avatars.discourse-cdn.com/v4/letter/z/f04885/32.png) [@ZeroSuitSenpai](https://qa.fmod.com/u/ZeroSuitSenpai)\
**Post date:** [July 25, 2016, 11:41pm UTC](https://qa.fmod.com/t/3d-sound-in-unity-simply-not-working/12616/1 "2016-07-25T23:41:59Z")

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Hey all! I’m working on a VR project using Unity, FMOD, and the HTC Vive. I tried using the Oculus SDK and spatializer plug-in by following this guide:

> **[An idiots guide to using the Oculus SDK with FMOD -
    
    Unreal Engine...](https://forums.unrealengine.com/development-discussion/vr-ar-development/32168-an-idiots-guide-to-using-the-oculus-sdk-with-fmod?61257-An-idiots-guide-to-using-the-Oculus-SDK-with-FMOD=)**
>
> All things Virtual and Augmented reality. Development resources, news, tutorials, and discussion inside.

However, the sound in-game does not seem to be located correctly. No matter which emitter I play a sound from, it seems that the sound is coming from a fairly static central area. I thought this might be a problem with the Oculus plug-in, so I got rid of it and tried using FMOD’s built-in 3D panner, but the problem remains. The sound seems to be coming from a static central area. Does anyone have any insight as to why this might be happening? Thanks!

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**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [July 26, 2016, 12:43am UTC](https://qa.fmod.com/t/3d-sound-in-unity-simply-not-working/12616/2 "2016-07-26T00:43:51Z")

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Check the following:

- You have the FMOD Studio Listener attached to your game camera
- You’ve added OvrFMODGlobalSettings to a game object in your scene
- You’re setting the position on the events (if you’re starting them in code yourself)

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**Author:** ![ZeroSuitSenpai](https://avatars.discourse-cdn.com/v4/letter/z/f04885/32.png) [@ZeroSuitSenpai](https://qa.fmod.com/u/ZeroSuitSenpai)\
**Post date:** [July 26, 2016, 10:15pm UTC](https://qa.fmod.com/t/3d-sound-in-unity-simply-not-working/12616/3 "2016-07-26T22:15:56Z")

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> [@](#):
>
> Check the following:
> 
> - You have the FMOD Studio Listener attached to your game camera
> - You’ve added OvrFMODGlobalSettings to a game object in your scene
> - You’re setting the position on the events (if you’re starting them in code yourself)

Oops! I’m stupid. I simply forgot about the position parameter in my code. Thanks a bunch!
