# 4.2.7, can't select events in blueprints

**URL:** <https://qa.fmod.com/t/4-2-7-cant-select-events-in-blueprints/20987>\
**Category:** Unreal Engine\
**Created:** [December 13, 2023, 5:10am UTC](https://qa.fmod.com/t/4-2-7-cant-select-events-in-blueprints/20987 "2023-12-13T05:10:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![jayktaylor](https://avatars.discourse-cdn.com/v4/letter/j/a9adbd/32.png) [@jayktaylor](https://qa.fmod.com/u/jayktaylor)\
**Post date:** [December 13, 2023, 5:10am UTC](https://qa.fmod.com/t/4-2-7-cant-select-events-in-blueprints/20987/1 "2023-12-13T05:10:37Z")

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Testing FMOD for an existing project in custom 4.2.7 build from VisualStudio

Playing from this works:

 ![Screenshot 2023-12-13 1505485](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/e/eebb3d541894f0139c8f2c84e1e5fab9096375bf.png)

However i can’t select the event from a blueprint script, every time i click it, it just resets to blank.

![Screenshot 2023-12-13 150425](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/8/899f6fcf56e9038b901f86fd6ab83582eb90989c.png)

 ![Screenshot 2023-12-13 150413](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/d/dbe94b2d66e6c3b2a71c1d2aab6a3d9bde9d3e3f.png)

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [December 20, 2023, 5:48am UTC](https://qa.fmod.com/t/4-2-7-cant-select-events-in-blueprints/20987/2 "2023-12-20T05:48:54Z")

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It could be helpful to increase the logging level, both in FMOD ([Logging Level](https://fmod.com/docs/2.02/unreal/settings.html#logging-level) to `LEVEL LOG`) and in the Integration ([Additional Logging](https://fmod.com/docs/2.02/unreal/troubleshooting.html#additional-logging)).  
Hopefully this may be able to shed some light as to why this is occuring.
