# 4.9 support?

**URL:** <https://qa.fmod.com/t/4-9-support/12044>\
**Category:** Unreal Engine\
**Created:** [September 9, 2015, 10:48am UTC](https://qa.fmod.com/t/4-9-support/12044 "2015-09-09T10:48:56Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![tvaarani](https://avatars.discourse-cdn.com/v4/letter/t/5fc32e/32.png) [@tvaarani](https://qa.fmod.com/u/tvaarani)\
**Post date:** [September 9, 2015, 10:48am UTC](https://qa.fmod.com/t/4-9-support/12044/1 "2015-09-09T10:48:56Z")

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Any possibility for an estimation when the plugin binaries for 4.9 will be out?

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [September 10, 2015, 12:42am UTC](https://qa.fmod.com/t/4-9-support/12044/2 "2015-09-10T00:42:15Z")

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We’re going to release for 4.9 next week. It was going to be this week, but we had a hitch with our build machine.

However, the current version already works with 4.9, if you compile the plugin yourself. To do that, you can do the following:

- Make sure you have Visual Studio 2013 free edition installed
- Make sure FMODStudio is NOT in the engine Plugins directory
- Create a new empty code project, using any of the templates
- Create a new Plugins directory under the game’s directory
- Add FMODStudio to the Plugins directory
- Re-generate the project files (Visual Studio or XCode). On windows, you can right click the .uproject file and choose “Generate Visual Studio project files”
- Build the game for Development Editor|Win64, and for any other configuration you want.
- It will generate the plugin binaries for the new engine version.
- You can then copy the FMODStudio into the engines directory, or keep using it under a game Plugins directory

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [September 17, 2015, 1:18am UTC](https://qa.fmod.com/t/4-9-support/12044/3 "2015-09-17T01:18:00Z")

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As of 1.06.10 we’re now building the plugin against Unreal 4.9.

It is available from [http://52.88.2.202/download/](http://52.88.2.202/download/)

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**Author:** ![jackierocha](https://avatars.discourse-cdn.com/v4/letter/j/9de053/32.png) [@jackierocha](https://qa.fmod.com/u/jackierocha)\
**Post date:** [September 22, 2015, 6:02pm UTC](https://qa.fmod.com/t/4-9-support/12044/4 "2015-09-22T18:02:48Z")

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> [@](#):
>
> As of 1.06.10 we’re now building the plugin against Unreal 4.9.
> 
> It is available from [http://52.88.2.202/download/](http://52.88.2.202/download/)

Does the plugin work for Unreal 4.9.1?

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [September 23, 2015, 6:48am UTC](https://qa.fmod.com/t/4-9-support/12044/5 "2015-09-23T06:48:46Z")

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Yep, Epic’s patch releases are compatible with plugins from the main release. So any 4.9.x version will work!
