# A Bug When set Unity Asset Serialization as Force Text

**URL:** https://qa.fmod.com/t/a-bug-when-set-unity-asset-serialization-as-force-text/11180
**Category:** Unity
**Created:** [October 22, 2013, 12:34pm UTC](https://qa.fmod.com/t/a-bug-when-set-unity-asset-serialization-as-force-text/11180 "2013-10-22T12:34:43Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![sin](https://avatars.discourse-cdn.com/v4/letter/s/258eb7/32.png) [@sin](https://qa.fmod.com/u/sin)
#### Post date: [October 22, 2013, 12:34pm UTC](https://qa.fmod.com/t/a-bug-when-set-unity-asset-serialization-as-force-text/11180/1 "2013-10-22T12:34:43Z")

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It seems like use "guid"in FmodAsset.cs is take problem like this:

Unable to parse file Assets/FMODAssets/Hero01\_Hurt03.asset: [found unexpected end of stream] at line 16

UnityEditor.AssetDatabase:CreateAsset(Object, String)  
FMODEditorExtension:ImportAssets(IEnumerable`1) (at Assets/Plugins/FMOD/Editor/FMODEditorExtension.cs:340)  
FMODEditorExtension:RefreshEventList() (at Assets/Plugins/FMOD/Editor/FMODEditorExtension.cs:156)

when setting unity=\>Edit=\>Project Setting=\>Editor=\>Asset Serialization=“Force Text”

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### Author: ![Guest1](https://avatars.discourse-cdn.com/v4/letter/g/ecccb3/32.png) [@Guest1](https://qa.fmod.com/u/Guest1)
#### Post date: [October 22, 2013, 10:10pm UTC](https://qa.fmod.com/t/a-bug-when-set-unity-asset-serialization-as-force-text/11180/2 "2013-10-22T22:10:36Z")

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Hi sin,

That issue is fixed in the latest version of the integration. If you download the latest version from the website FMODAsset.guid was renamed to FMODAsset.id to resolve this issue.

[http://52.88.2.202/download/fmodstudio ... itypackage](http://52.88.2.202/download/fmodstudio/integrations/Unity/fmodstudio10204.unitypackage)

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<div class="post-metadata">

### Author: ![sin](https://avatars.discourse-cdn.com/v4/letter/s/258eb7/32.png) [@sin](https://qa.fmod.com/u/sin)
#### Post date: [October 23, 2013, 9:43am UTC](https://qa.fmod.com/t/a-bug-when-set-unity-asset-serialization-as-force-text/11180/3 "2013-10-23T09:43:02Z")

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> [@peter](#):
>
> Hi sin,
> 
> That issue is fixed in the latest version of the integration. If you download the latest version from the website FMODAsset.guid was renamed to FMODAsset.id to resolve this issue.
> 
> [http://52.88.2.202/download/fmodstudio ... itypackage](http://52.88.2.202/download/fmodstudio/integrations/Unity/fmodstudio10204.unitypackage)

Yep,It’s fixed 😃
