# About Soundchannel

**URL:** <https://qa.fmod.com/t/about-soundchannel/20263>\
**Category:** Unity\
**Tags:** unity\
**Created:** [May 30, 2023, 8:53am UTC](https://qa.fmod.com/t/about-soundchannel/20263 "2023-05-30T08:53:34Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![rock601](https://avatars.discourse-cdn.com/v4/letter/r/f4b2a3/32.png) [@rock601](https://qa.fmod.com/u/rock601)\
**Post date:** [May 30, 2023, 8:53am UTC](https://qa.fmod.com/t/about-soundchannel/20263/1 "2023-05-30T08:53:34Z")

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hi,guys.

here is the thing.

i add an Fmod listener on my hero.

when hero turnaround,i want SoundChannel stay put.

how can i made this happen? 🤓

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [May 31, 2023, 12:06am UTC](https://qa.fmod.com/t/about-soundchannel/20263/2 "2023-05-31T00:06:01Z")

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Hi,

To clarify, by saying that you want your “SoundChannel stay put”, are you saying that you want the position of this specific event to stay at the same position relative to the listener? i.e. no matter how you turn your hero, the sound always comes from the same place?

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**Author:** ![rock601](https://avatars.discourse-cdn.com/v4/letter/r/f4b2a3/32.png) [@rock601](https://qa.fmod.com/u/rock601)\
**Post date:** [June 2, 2023, 4:59am UTC](https://qa.fmod.com/t/about-soundchannel/20263/3 "2023-06-02T04:59:03Z")

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hi,leah.thanks for your replay

more like this situation----“no matter how you turn your hero, the sound always comes from the same place”

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [June 2, 2023, 5:07am UTC](https://qa.fmod.com/t/about-soundchannel/20263/4 "2023-06-02T05:07:39Z")

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> [@rock601](#):
>
> hi,leah.thanks for your replay
> 
> more like this situation----“no matter how you turn your hero, the sound always comes from the same place”

The easiest solution would be to make sure the GameObject that the event is attached to is a child of your hero in Unity’s Scene Hierarchy, so that the event rotates around the hero when you rotate the hero’s transform.

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**Author:** ![rock601](https://avatars.discourse-cdn.com/v4/letter/r/f4b2a3/32.png) [@rock601](https://qa.fmod.com/u/rock601)\
**Post date:** [June 2, 2023, 6:29am UTC](https://qa.fmod.com/t/about-soundchannel/20263/5 "2023-06-02T06:29:46Z")

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let me try it ，thanks
