# Absolute Speed built-in parameter is not working

**URL:** https://qa.fmod.com/t/absolute-speed-built-in-parameter-is-not-working/17548
**Category:** FMOD Studio
**Created:** [August 9, 2021, 2:04pm UTC](https://qa.fmod.com/t/absolute-speed-built-in-parameter-is-not-working/17548 "2021-08-09T14:04:09Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![zsombor.bencsik](https://avatars.discourse-cdn.com/v4/letter/z/ee7513/32.png) [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)
#### Post date: [August 9, 2021, 2:04pm UTC](https://qa.fmod.com/t/absolute-speed-built-in-parameter-is-not-working/17548/1 "2021-08-09T14:04:09Z")

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As the title states, no matter how I try it Absolute Speed is always 0. As far as I understand absolute speed is calculated in relation to 0,0,0. So the player’s speed has no effect on it unlike relative speed.  
I have a BP which has an FMOD Component with an event that has the built-in absolute speed param ranging from 0-10.

UE 4.26  
FMOD Studio 2.01.10.

Am I missing something?

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [August 12, 2021, 2:11am UTC](https://qa.fmod.com/t/absolute-speed-built-in-parameter-is-not-working/17548/2 "2021-08-12T02:11:53Z")

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I’m afraid we’ll need more information to diagnose this issue. How exactly are you moving the emitter, and when and how are you checking the value of the absolute speed parameter?

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### Author: ![zsombor.bencsik](https://avatars.discourse-cdn.com/v4/letter/z/ee7513/32.png) [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)
#### Post date: [August 18, 2021, 8:20am UTC](https://qa.fmod.com/t/absolute-speed-built-in-parameter-is-not-working/17548/3 "2021-08-18T08:20:11Z")

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The emitter is attached to a mesh that is being moved along a spline. 2 ways I’ve tested if the absolute parameter works:

1. I automated the volume to be 0 if the speed is zero and if it’s bigger than 0 (0.1 for instance) it has sound.
2. Attached a get parameter node and printed it every tick. Always got 0 back.

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [September 20, 2021, 11:27pm UTC](https://qa.fmod.com/t/absolute-speed-built-in-parameter-is-not-working/17548/4 "2021-09-20T23:27:49Z")

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I’m afraid I haven’t been able to reproduce this issue, and am at a loss as to why it might be occurring. There must therefore be some detail of your setup that I’m failing to replicate.

Are you able to send us a copy of a project that exhibits this issue? If we can examine the project first-hand, we may be able to determine why the parameter is reporting the wrong value for you.
