# Accessing nested events in unity

**URL:** <https://qa.fmod.com/t/accessing-nested-events-in-unity/15074>\
**Category:** Unity\
**Created:** [September 24, 2019, 2:34pm UTC](https://qa.fmod.com/t/accessing-nested-events-in-unity/15074 "2019-09-24T14:34:20Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![chris\_goldsmith\_CA\_F](https://avatars.discourse-cdn.com/v4/letter/c/ec9cab/32.png) [@chris\_goldsmith\_CA\_F](https://qa.fmod.com/u/chris_goldsmith_CA_F)\
**Post date:** [September 24, 2019, 2:34pm UTC](https://qa.fmod.com/t/accessing-nested-events-in-unity/15074/1 "2019-09-24T14:34:20Z")

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Hello, I’ve come from using wwise and am a bit new to Fmod so was looking a for a way to emulate the parenting hierarchy for sound properties (volume/sends/panning) and thought nested events might do the trick. I’m having trouble actually playing back and accessing nested events from unity. Nested events do not appear in the studio event emtter drop down, and pasting the event path just comes up with ‘event not found’. What is it I’m doing wrong or am I fundamentally misunderstanding how nested events work? Thanks in advance.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [September 30, 2019, 1:40am UTC](https://qa.fmod.com/t/accessing-nested-events-in-unity/15074/2 "2019-09-30T01:40:14Z")

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There is some information on Nested Events in our docs that might be helpful too:  
[https://www.fmod.com/resources/documentation-studio?version=2.0&page=organizing-the-project.html#nested-events](https://www.fmod.com/resources/documentation-studio?version=2.0&page=organizing-the-project.html#nested-events)

If an Event doesn’t appear in the Unity Event Browser or the Studio Event Emitter drop down it could be caused by the Event not being assigned to a Bank in Studio.

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**Author:** ![devDarjeeling](https://avatars.discourse-cdn.com/v4/letter/d/a698b9/32.png) [@devDarjeeling](https://qa.fmod.com/u/devDarjeeling)\
**Post date:** [June 15, 2020, 9:49am UTC](https://qa.fmod.com/t/accessing-nested-events-in-unity/15074/3 "2020-06-15T09:49:19Z")

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Hi guys, digging stuff from 2019

I have a similar issue where nested events in an event are not showing in Unity’s “Fmod Events” window.  
Is it by design ?

 ![2020-06-15 11_47_12-KING_SOUND_SYSTEM_6.fspro - Event Editor](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/6/648a0a094cd2ada7f4ad9edc53a21934d6a66b20.png)

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 22, 2020, 6:29am UTC](https://qa.fmod.com/t/accessing-nested-events-in-unity/15074/4 "2020-06-22T06:29:48Z")

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Those nested events cannot be used outside of the parent event, you can create a separate event and reference it in another event but by adding an Event Instrument to an event it creates an internal event that can only route through the parent.

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**Author:** ![tome](https://avatars.discourse-cdn.com/v4/letter/t/e56c9b/32.png) [@tome](https://qa.fmod.com/u/tome)\
**Post date:** [June 25, 2024, 3:06pm UTC](https://qa.fmod.com/t/accessing-nested-events-in-unity/15074/5 "2024-06-25T15:06:14Z")

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few years after but…have you notice by any chance if nested event don’t paly in unity? I am using a simple Studio Event Emitter and if I make it play a normal event it plays, but not if I set it to the nested event. Really not sure why, any ideas?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [July 2, 2024, 2:29am UTC](https://qa.fmod.com/t/accessing-nested-events-in-unity/15074/6 "2024-07-02T02:29:21Z")

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Are you getting any errors or warnings in the Unity Output Log?

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<div class="post-metadata">

**Author:** ![tome](https://avatars.discourse-cdn.com/v4/letter/t/e56c9b/32.png) [@tome](https://qa.fmod.com/u/tome)\
**Post date:** [July 2, 2024, 9:13am UTC](https://qa.fmod.com/t/accessing-nested-events-in-unity/15074/7 "2024-07-02T09:13:18Z")

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no

could it be something dependent on the size of the event on the timeline?  
I managed to make it work again, by not using event instrument and just creating layers of tracks in one new event

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [July 9, 2024, 5:30am UTC](https://qa.fmod.com/t/accessing-nested-events-in-unity/15074/8 "2024-07-09T05:30:06Z")

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It’s difficult to say if you aren’t getting anything in the logs.

Could you try setting the [logging level](https://www.fmod.com/docs/unity/settings.html#logging-level) in the FMOD Unity Settings to Level `Log` and [Enable API Error Logging](https://www.fmod.com/docs/unity/settings.html#enable-api-error-logging) to see if we can get any information on a cause.
