# Accessing real-time audio samples of incoming mic capture via DSPCallback

**URL:** https://qa.fmod.com/t/accessing-real-time-audio-samples-of-incoming-mic-capture-via-dspcallback/18467
**Category:** Unity
**Created:** [March 4, 2022, 11:03pm UTC](https://qa.fmod.com/t/accessing-real-time-audio-samples-of-incoming-mic-capture-via-dspcallback/18467 "2022-03-04T23:03:07Z")
**Posts on this page:** 1
**Showing post:** 15

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### Author: ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)
#### Post date: [January 15, 2024, 1:42am UTC](https://qa.fmod.com/t/accessing-real-time-audio-samples-of-incoming-mic-capture-via-dspcallback/18467/15 "2024-01-15T01:42:01Z")

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Hi, I’ve responded to your question in the other thread you posted here: [DSP\_READ\_CALLBACK use 6 in/out channels instead of 1](https://qa.fmod.com/t/dsp-read-callback-use-6-in-out-channels-instead-of-1/21088/)

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_[View the full topic](https://qa.fmod.com/t/accessing-real-time-audio-samples-of-incoming-mic-capture-via-dspcallback/18467)._
