# Accessing UE4 level geometry in FMOD Studio Plugin

**URL:** <https://qa.fmod.com/t/accessing-ue4-level-geometry-in-fmod-studio-plugin/12370>\
**Category:** Unreal Engine\
**Created:** [March 11, 2016, 10:49am UTC](https://qa.fmod.com/t/accessing-ue4-level-geometry-in-fmod-studio-plugin/12370 "2016-03-11T10:49:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![udit034](https://avatars.discourse-cdn.com/v4/letter/u/85e7bf/32.png) [@udit034](https://qa.fmod.com/u/udit034)\
**Post date:** [March 11, 2016, 10:49am UTC](https://qa.fmod.com/t/accessing-ue4-level-geometry-in-fmod-studio-plugin/12370/1 "2016-03-11T10:49:04Z")

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Hi,

Is there a way to access the UE4 level geometry information - meaning the environment obstacles, etc in an FMOD Studio plugin in addition to the location and velocities of the source and listener?

Thanks,  
Udit

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**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [March 12, 2016, 3:28am UTC](https://qa.fmod.com/t/accessing-ue4-level-geometry-in-fmod-studio-plugin/12370/2 "2016-03-12T03:28:48Z")

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Right now geometry API is a low level only feature, the FMOD Studio events will most likely be working with it in the 1.09 release.

As far as a plugin goes, it doesn’t really get that sort of information via the plugin API, you’d have to set up some code to set the parameters for the DSP.
