# Acess to FMOD Ex SDK 4.44.64

**URL:** <https://qa.fmod.com/t/acess-to-fmod-ex-sdk-4-44-64/24346>\
**Category:** FMOD Engine\
**Created:** [June 18, 2026, 12:54pm UTC](https://qa.fmod.com/t/acess-to-fmod-ex-sdk-4-44-64/24346 "2026-06-18T12:54:02Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![rugg8](https://avatars.discourse-cdn.com/v4/letter/r/d2c977/32.png) [@rugg8](https://qa.fmod.com/u/rugg8)\
**Post date:** [June 18, 2026, 12:54pm UTC](https://qa.fmod.com/t/acess-to-fmod-ex-sdk-4-44-64/24346/1 "2026-06-18T12:54:02Z")

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Hello FMOD Team,

We are maintaining a legacy game project based on an older

C++ engine that currently uses FMOD Ex.

We are migrating the Windows Game Client from Win32 to x64 and require

access to the FMOD Ex 4.44.64 Windows SDK, including the x64 libraries,

headers and runtime DLLs.

We need the SDK to preserve compatibility with the existing audio

implementation during the architecture migration.

Could you please grant FMOD Ex legacy download access to our account?

Thank you.

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<div class="post-metadata">

**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [June 19, 2026, 2:17am UTC](https://qa.fmod.com/t/acess-to-fmod-ex-sdk-4-44-64/24346/2 "2026-06-19T02:17:33Z")

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> [@rugg8](#):
>
> Hello FMOD Team,
> 
> We are maintaining a legacy game project based on an older
> 
> C++ engine that currently uses FMOD Ex.
> 
> We are migrating the Windows Game Client from Win32 to x64 and require
> 
> access to the FMOD Ex 4.44.64 Windows SDK, including the x64 libraries,
> 
> headers and runtime DLLs.
> 
> We need the SDK to preserve compatibility with the existing audio
> 
> implementation during the architecture migration.
> 
> Could you please grant FMOD Ex legacy download access to our account?
> 
> Thank you

Hi I have updated access for you
