# Adding effects to real-time recorded audio

**URL:** <https://qa.fmod.com/t/adding-effects-to-real-time-recorded-audio/21265>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [February 20, 2024, 5:25am UTC](https://qa.fmod.com/t/adding-effects-to-real-time-recorded-audio/21265 "2024-02-20T05:25:17Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![hardsmoke](https://avatars.discourse-cdn.com/v4/letter/h/e9a140/32.png) [@hardsmoke](https://qa.fmod.com/u/hardsmoke)\
**Post date:** [March 4, 2024, 6:58am UTC](https://qa.fmod.com/t/adding-effects-to-real-time-recorded-audio/21265/4 "2024-03-04T06:58:18Z")

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I found the answer to my question in this topic

> [@Send microphone input to programmer instrument](https://qa.fmod.com/t/send-microphone-input-to-programmer-instrument/15554):
>
> Hello, I want to record microphone input and send it to a programmer instrument. So far I managed to get the input and send it in the actual programmer instrument BUT the sound cuts off when the programmer event reaches its end. Looping the programmer event seems to call CREATE\_PROGRAMMER\_SOUND and DESTROY\_PROGRAMMER\_SOUND every loop iteration, which seem to stop the event momentarily causing stuttering. Am I doing something wrong ? What is the proper way to send microphone input through a FM…

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