# Adding multiple bank files wont work

**URL:** <https://qa.fmod.com/t/adding-multiple-bank-files-wont-work/22617>\
**Category:** Unity\
**Created:** [February 21, 2025, 6:27pm UTC](https://qa.fmod.com/t/adding-multiple-bank-files-wont-work/22617 "2025-02-21T18:27:17Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![MelvinShwuaner](https://avatars.discourse-cdn.com/v4/letter/m/3ab097/32.png) [@MelvinShwuaner](https://qa.fmod.com/u/MelvinShwuaner)\
**Post date:** [February 21, 2025, 6:27pm UTC](https://qa.fmod.com/t/adding-multiple-bank-files-wont-work/22617/1 "2025-02-21T18:27:17Z")

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so im attempting to add bank files in a Mod to a game that doesnt support this, using RuntimeManager.LoadBank(path, true);  
returns the error  
“[FMOD] Unable to load {0} - bank already loaded. This may occur when attempting to load another localized bank before the first is unloaded, or if a bank has been loaded via the API”  
i used a harmony patch to make fmod ignore this error, however the bank has 0 events,  
any help?

i could try editing the base bank file but i have no idea on how to do that

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [February 24, 2025, 1:41am UTC](https://qa.fmod.com/t/adding-multiple-bank-files-wont-work/22617/2 "2025-02-24T01:41:56Z")

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Unfortunately, help with modding falls outside of the scope of forum support. I’d recommend reaching out to the modding community of the game you’re modding for assistance.
