# Adding Occlusion Effect To All My Sound Events

**URL:** <https://qa.fmod.com/t/adding-occlusion-effect-to-all-my-sound-events/23906>\
**Category:** Unreal Engine\
**Created:** [January 17, 2026, 4:16pm UTC](https://qa.fmod.com/t/adding-occlusion-effect-to-all-my-sound-events/23906 "2026-01-17T16:16:59Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Luurio](https://avatars.discourse-cdn.com/v4/letter/l/ecb155/32.png) [@Luurio](https://qa.fmod.com/u/Luurio)\
**Post date:** [January 17, 2026, 4:16pm UTC](https://qa.fmod.com/t/adding-occlusion-effect-to-all-my-sound-events/23906/1 "2026-01-17T16:16:59Z")

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I just got my Occlusion working for a single sound. In Fmod I have a local param “Occlusion“ that’s doing the effect change, and in UE5 I have the occlusion enabled for the Fmod component, and that works on its own in UE. Now I want to scale it for almost ALL my sounds. How can I do this besides ctrl+c and ctrl+v the effect onto every event? I haven’t had luck with snapshots because they don’t seem to take every sound’s individual occlusion value, and looking at this old post the only way would be to group select the events and edit them that way. [Applying an effect driven by a parameter to multiple events.](https://qa.fmod.com/t/applying-an-effect-driven-by-a-parameter-to-multiple-events/11691)

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [January 23, 2026, 12:01am UTC](https://qa.fmod.com/t/adding-occlusion-effect-to-all-my-sound-events/23906/2 "2026-01-23T00:01:07Z")

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There are different ways to go about this, depending on what suits your needs best. But for something like Occlusion I would suggest setting up a [Shared Effect](https://www.fmod.com/docs/2.03/studio/glossary.html#shared-effect) which you can add to any events that you want to be affected by Occlusion.

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**Author:** ![Luurio](https://avatars.discourse-cdn.com/v4/letter/l/ecb155/32.png) [@Luurio](https://qa.fmod.com/u/Luurio)\
**Post date:** [February 10, 2026, 3:31pm UTC](https://qa.fmod.com/t/adding-occlusion-effect-to-all-my-sound-events/23906/3 "2026-02-10T15:31:43Z")

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![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/3/355d629375718f74ba7e50ca6bae9683d54e9892.png)  
Is it the Preset Effect?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [February 12, 2026, 9:58pm UTC](https://qa.fmod.com/t/adding-occlusion-effect-to-all-my-sound-events/23906/4 "2026-02-12T21:58:03Z")

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Yes that’s it, in FMOD 2.02 it was called “Preset Effects” and it was changed in FMOD 2.03 to [“Shared Effects”](https://www.fmod.com/docs/2.03/studio/welcome-to-fmod-studio-new-in-203.html#terminology-improvements).
