# Adjusting global volume in UE4

**URL:** https://qa.fmod.com/t/adjusting-global-volume-in-ue4/14257
**Category:** Unreal Engine
**Created:** [December 14, 2018, 7:23pm UTC](https://qa.fmod.com/t/adjusting-global-volume-in-ue4/14257 "2018-12-14T19:23:53Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Arcane\_Noob](https://avatars.discourse-cdn.com/v4/letter/a/9de053/32.png) [@Arcane\_Noob](https://qa.fmod.com/u/Arcane_Noob)
#### Post date: [December 14, 2018, 7:23pm UTC](https://qa.fmod.com/t/adjusting-global-volume-in-ue4/14257/1 "2018-12-14T19:23:53Z")

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Hello!

I was wondering if there was an easy method to adjust global volume in UE4 without having to go back and adjust the volume of FMOD events. Any help would be appreciated.

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<div class="post-metadata">

### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [December 19, 2018, 11:21pm UTC](https://qa.fmod.com/t/adjusting-global-volume-in-ue4/14257/2 "2018-12-19T23:21:27Z")

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You are able to use [setVolume](https://fmod.com/resources/documentation-api?page=content/generated/FMOD_Studio_Bus_SetVolume.html#/) at the Bus level, which will affect all events routed through it.

By first grabbing the Master Bus, you will be able to essentially control the global volume.

```
FMOD.Studio.Bus* masterBus;
StudioSystem.getBus("bus:/", &bus);
```
