# Adjusting Parameters Using Sequencer in UE4

**URL:** <https://qa.fmod.com/t/adjusting-parameters-using-sequencer-in-ue4/13238>\
**Category:** Unreal Engine\
**Created:** [June 16, 2017, 3:39pm UTC](https://qa.fmod.com/t/adjusting-parameters-using-sequencer-in-ue4/13238 "2017-06-16T15:39:30Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![stevejlane](https://avatars.discourse-cdn.com/v4/letter/s/ed8c4c/32.png) [@stevejlane](https://qa.fmod.com/u/stevejlane)\
**Post date:** [June 16, 2017, 3:39pm UTC](https://qa.fmod.com/t/adjusting-parameters-using-sequencer-in-ue4/13238/1 "2017-06-16T15:39:30Z")

</div>

Hi

I’m trying to get my audio to fade out at the end of a sequence in UE4.

I have added my Fmod Parameter track (and it automatically detects the parameter name)

But when i set the parameter in the sequence, it doesnt actually change anything.

I was wondering if anyone had any ideas? Do i need to blueprint something for this? Or is there something obvious i may be missing?

I know this is pretty vague but i thought i would get the basics out of the way to see if that solved it, and then move onto more specific details if needed!

Thanks

---

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 19, 2017, 4:36am UTC](https://qa.fmod.com/t/adjusting-parameters-using-sequencer-in-ue4/13238/2 "2017-06-19T04:36:17Z")

</div>

> [@](#):
>
> Hi
> 
> I’m trying to get my audio to fade out at the end of a sequence in UE4.
> 
> I have added my Fmod Parameter track (and it automatically detects the parameter name)
> 
> But when i set the parameter in the sequence, it doesnt actually change anything.
> 
> I was wondering if anyone had any ideas? Do i need to blueprint something for this? Or is there something obvious i may be missing?
> 
> I know this is pretty vague but i thought i would get the basics out of the way to see if that solved it, and then move onto more specific details if needed!
> 
> Thanks

What version of UE4 and the Integration are you using?  
How exactly are you setting the parameter values for the event, it should just be a matter of adding key frames with the values you want.

---

<div class="post-metadata">

**Author:** ![stevejlane](https://avatars.discourse-cdn.com/v4/letter/s/ed8c4c/32.png) [@stevejlane](https://qa.fmod.com/u/stevejlane)\
**Post date:** [June 19, 2017, 8:05am UTC](https://qa.fmod.com/t/adjusting-parameters-using-sequencer-in-ue4/13238/3 "2017-06-19T08:05:19Z")

</div>

Hi and thanks for your response

Im on 4.15.3 with correct integration.

I want to add a fade out to the end of my event, at the end of the sequence.

I have made a parameter with a range of 0-5, and automated the volume from 0dB (at 0) to silence (at parameter 5) - i have also slowed seek speed down slightly

In UE Sequencer, the event is triggered at the start of the sequence via the FMOD control track.

I then use the FMOD parameter track (which recognizes the relevant parameter from FMOD). I keyframe the parameter at 0 when i want to start the fade. Where i want the Event to reach silence, i add another keyframe with parameter set to 5 (which is silence in my FMOD parameter)

However, i get no attenuation happening when running the sequence.

Am i missing something?

Thanks

---

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 19, 2017, 10:32pm UTC](https://qa.fmod.com/t/adjusting-parameters-using-sequencer-in-ue4/13238/4 "2017-06-19T22:32:21Z")

</div>

The reason I asked for the version of the FMOD Integration was so that I could test it to confirm whether or not it works.

You could try connecting the Studio Profiler using live update and in the API capture it should show “EventInstance::setParameterValue” and the value being called.

---

<div class="post-metadata">

**Author:** ![stevejlane](https://avatars.discourse-cdn.com/v4/letter/s/ed8c4c/32.png) [@stevejlane](https://qa.fmod.com/u/stevejlane)\
**Post date:** [June 20, 2017, 9:38am UTC](https://qa.fmod.com/t/adjusting-parameters-using-sequencer-in-ue4/13238/5 "2017-06-20T09:38:16Z")

</div>

Thanks for the response again Cameron - apologies. My Integration is 1.09.04

I’ve done what you suggested via the API and i can’t see any setParameterValues instances being called.

I have tried this on 2 separate machines, with 2 different projects, and an getting the same results.

I have got around this by just using ADSR and then calling the events to stop in sequencer, but i imagine i will be required to set parameters for other instances at some point soon!

Any other ideas would be appreciated

Thanks

---

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 22, 2017, 1:29am UTC](https://qa.fmod.com/t/adjusting-parameters-using-sequencer-in-ue4/13238/6 "2017-06-22T01:29:12Z")

</div>

It does appear to be a bug in the 1.09.04 integration.  
If you are able to update to 1.09.05 this issue is fixed.
