# ADSR not working

**URL:** https://qa.fmod.com/t/adsr-not-working/21858
**Category:** FMOD Studio
**Created:** [July 10, 2024, 9:19am UTC](https://qa.fmod.com/t/adsr-not-working/21858 "2024-07-10T09:19:23Z")
**Posts on this page:** 5
**Page:** 1

<div class="post-metadata">

### Author: ![Joefordmusic](https://avatars.discourse-cdn.com/v4/letter/j/3ab097/32.png) [@Joefordmusic](https://qa.fmod.com/u/Joefordmusic)
#### Post date: [July 10, 2024, 9:19am UTC](https://qa.fmod.com/t/adsr-not-working/21858/1 "2024-07-10T09:19:23Z")

</div>

Hi there,

Experiencing an issue where applying ADSR’s for use in unreal aren’t applied in game.

I had them working fine in previous versions of F-mod, but in 2.03.00 when testing in game they are not applied - specifically I want a loop to fade out rather than immediately end, whilst testing in F-mod the loop fades out as expected, but in-game the loop cuts to silence immediately.

Thanks in advance for any advice.

Working in unreal 5.4 and with F-mod 2.03.00

- Joe

---

<div class="post-metadata">

### Author: ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)
#### Post date: [July 12, 2024, 2:32am UTC](https://qa.fmod.com/t/adsr-not-working/21858/2 "2024-07-12T02:32:48Z")

</div>

Hi,

Can I get you to provide a series of steps that demonstrates how your looping event with AHDSR is set up? Also, the difference in behavior in-game vs Studio is odd, so just to clarify, are you using 2.03.00 for both FMOD Studio and FMOD Unreal?

---

<div class="post-metadata">

### Author: ![Joefordmusic](https://avatars.discourse-cdn.com/v4/letter/j/3ab097/32.png) [@Joefordmusic](https://qa.fmod.com/u/Joefordmusic)
#### Post date: [July 12, 2024, 11:10am UTC](https://qa.fmod.com/t/adsr-not-working/21858/3 "2024-07-12T11:10:08Z")

</div>

Hi Leah,

Thanks for the reply. Am I able to upload or link a video as a new member? Trying to do so via this chat box isn’t allowing me to.

In answer to your question, I am using Unreal plugin 2.03.01  
And our FMOD project is on 2.03.00

Step by step: I have an event in F-mod. In my Timeline sheet I have an audio track with a file placed on it. That sound is looping via the two looping options found on the single instrument’s deck.

I’ve applied an AHDSR to the master and as expected when I test the sound inside F-mod, the sound fades out via the release time I set when requested. But in game it’s always an immediate stop.

Thanks again for the speed response. If there is anything else I can provide, please let me know.

Joe

---

<div class="post-metadata">

### Author: ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)
#### Post date: [July 15, 2024, 3:43am UTC](https://qa.fmod.com/t/adsr-not-working/21858/4 "2024-07-15T03:43:35Z")

</div>

Thanks for the repro steps. There’s a known issue with AHDSR that has been fixed with 2.03.02, which we’ve just released - I was able to reproduce your issue with 2.03.00 and 2.03.01, but not with 2.03.02, so I would recommend upgrading both Studio and FMOD for Unreal to 2.03.02 and seeing whether that resolves the issue for you.

If you’re still running into the issue, please upload a video, or your entire project (or a stripped down version where you can reproduce the issue), to your [FMOD profile](https://www.fmod.com/profile#uploads) for me to take a closer look at.

---

<div class="post-metadata">

### Author: ![Joefordmusic](https://avatars.discourse-cdn.com/v4/letter/j/3ab097/32.png) [@Joefordmusic](https://qa.fmod.com/u/Joefordmusic)
#### Post date: [July 23, 2024, 11:26am UTC](https://qa.fmod.com/t/adsr-not-working/21858/5 "2024-07-23T11:26:33Z")

</div>

Hi Leah

Just wanted to come back to say that this worked perfectly, thanks for your time!

J
