# After adding sound to Niagara in Unreal, a crash occurs

**URL:** <https://qa.fmod.com/t/after-adding-sound-to-niagara-in-unreal-a-crash-occurs/22189>\
**Category:** Unreal Engine\
**Tags:** ue5\
**Created:** [October 16, 2024, 6:39am UTC](https://qa.fmod.com/t/after-adding-sound-to-niagara-in-unreal-a-crash-occurs/22189 "2024-10-16T06:39:06Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![woong\_thg](https://avatars.discourse-cdn.com/v4/letter/w/d6d6ee/32.png) [@woong\_thg](https://qa.fmod.com/u/woong_thg)\
**Post date:** [October 16, 2024, 6:39am UTC](https://qa.fmod.com/t/after-adding-sound-to-niagara-in-unreal-a-crash-occurs/22189/1 "2024-10-16T06:39:06Z")

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![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/9/9298741a95078109af40a9a5191eabe25df8871e.jpeg)  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/1/181a40f44945d22c6dd3842d625e5544d9d869c0.png)  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/b/b9282e7b952eec284083c9e6cb57c651a464a05f.png)

I added a simple FMOD event to a Niagara explosion effect.

1. The sound plays without any issues when running in the editor view. (screenshot 1)

2. After closing and reopening Unreal, the following message appears: ‘LogNiagara: Error: Failed to create default object for compiled variable “PlayFMODEvent.FMOD Event Player”. Perhaps missing a plugin for your project?’ (screenshot 2)

3. When I try to play in the editor view, Unreal crashes and closes forcibly. Upon restarting, a crash window appears immediately, and the editor doesn’t open.

Do you know why this issue is occurring? I’ve tried to resolve it for several days, but I haven’t succeeded. Please help.

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<div class="post-metadata">

**Author:** ![woong\_thg](https://avatars.discourse-cdn.com/v4/letter/w/d6d6ee/32.png) [@woong\_thg](https://qa.fmod.com/u/woong_thg)\
**Post date:** [October 24, 2024, 3:22am UTC](https://qa.fmod.com/t/after-adding-sound-to-niagara-in-unreal-a-crash-occurs/22189/5 "2024-10-24T03:22:29Z")

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We have finally resolved the issue. To help Unreal beginners who might experience the same warning message, sharing the solution here.

**Issue:**  
When adding FMOD sound to Niagara, a critical message appears saying the FMOD module failed to load, causing Unreal Engine to either force quit or crash with an error message.

**Reproduction:**  
This issue occurs only when a Niagara effect with FMOD sound is played through a Blueprint.

**Cause:**  
It is caused by the incorrect order of initialization and module loading in the Unreal subsystem.

**Solution:**  
Rearrange the initialization order of the Blueprint and FMOD modules during Unreal’s startup.

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<div class="post-metadata">

**Author:** ![woong\_thg](https://avatars.discourse-cdn.com/v4/letter/w/d6d6ee/32.png) [@woong\_thg](https://qa.fmod.com/u/woong_thg)\
**Post date:** [July 26, 2025, 8:27am UTC](https://qa.fmod.com/t/after-adding-sound-to-niagara-in-unreal-a-crash-occurs/22189/6 "2025-07-26T08:27:33Z")

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![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/9/91f3e681455b3fa5cedb0aa0754eefdc6805c3c2.png)
