# After updating to UE 4.19 and FMOD 1.10.06 some audio stopped playing

**URL:** https://qa.fmod.com/t/after-updating-to-ue-4-19-and-fmod-1-10-06-some-audio-stopped-playing/13974
**Category:** Unreal Engine
**Created:** [June 29, 2018, 1:08pm UTC](https://qa.fmod.com/t/after-updating-to-ue-4-19-and-fmod-1-10-06-some-audio-stopped-playing/13974 "2018-06-29T13:08:01Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![adrianlazar](https://avatars.discourse-cdn.com/v4/letter/a/ad7895/32.png) [@adrianlazar](https://qa.fmod.com/u/adrianlazar)
#### Post date: [June 29, 2018, 1:08pm UTC](https://qa.fmod.com/t/after-updating-to-ue-4-19-and-fmod-1-10-06-some-audio-stopped-playing/13974/1 "2018-06-29T13:08:01Z")

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Hello,  
After updating to UE 4.19 and FMOD 1.10.06 some audio stopped playing when using SetActive or Activate, unless the Reset option is checked.

I couldn’t find any pattern or anything else that makes these audio similar.  
Is there any known issue related to this?

Thank you,  
-Adrian

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [July 5, 2018, 3:41am UTC](https://qa.fmod.com/t/after-updating-to-ue-4-19-and-fmod-1-10-06-some-audio-stopped-playing/13974/2 "2018-07-05T03:41:26Z")

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Are you getting any errors or warnings at all?  
What versions did you upgrading from?

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<div class="post-metadata">

### Author: ![adrianlazar](https://avatars.discourse-cdn.com/v4/letter/a/ad7895/32.png) [@adrianlazar](https://qa.fmod.com/u/adrianlazar)
#### Post date: [July 5, 2018, 8:49am UTC](https://qa.fmod.com/t/after-updating-to-ue-4-19-and-fmod-1-10-06-some-audio-stopped-playing/13974/3 "2018-07-05T08:49:02Z")

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> [@](#):
>
> Are you getting any errors or warnings at all?  
> What versions did you upgrading from?

Hey Cameron,  
No error and we;ve upgraded from UE 4.18.3 and the equivalent FMOD version (not entirely sure which one though).

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<div class="post-metadata">

### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [July 10, 2018, 12:56am UTC](https://qa.fmod.com/t/after-updating-to-ue-4-19-and-fmod-1-10-06-some-audio-stopped-playing/13974/4 "2018-07-10T00:56:38Z")

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It looks like this is a bug introduced in 1.10.06.  
The Super::Activate in UFMODAudioComponent::Activate needs to be called after the ShouldActive() check:

```
void UFMODAudioComponent::Activate(bool bReset)
{
    if (bReset || ShouldActivate()==true)
    {
        Play();
    }
    Super::Activate(true);
}

```

I will make sure this is fixed for the next release.
