# All my audio just stopped in the UE4 editor. Possible bug with the AudioWind plugin?

**URL:** <https://qa.fmod.com/t/all-my-audio-just-stopped-in-the-ue4-editor-possible-bug-with-the-audiowind-plugin/15768>\
**Category:** Unreal Engine\
**Created:** [May 14, 2020, 7:30am UTC](https://qa.fmod.com/t/all-my-audio-just-stopped-in-the-ue4-editor-possible-bug-with-the-audiowind-plugin/15768 "2020-05-14T07:30:29Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![D.Metcalfe](https://avatars.discourse-cdn.com/v4/letter/d/6de8d8/32.png) [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)\
**Post date:** [May 14, 2020, 7:30am UTC](https://qa.fmod.com/t/all-my-audio-just-stopped-in-the-ue4-editor-possible-bug-with-the-audiowind-plugin/15768/1 "2020-05-14T07:30:29Z")

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I created a few 2D events that I’m planning to use for some background ambience. In each of them,I’m using the AudioWind plugin and when I tried putting these new events into my level, everything just went silent.

So, I removed the AudioWind plugin from the new events, rebuilt the FMOD banks, and then all my audio came back. Is there a known issue with AudioWind not working with UE4? Or am I missing something?

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [May 18, 2020, 2:20am UTC](https://qa.fmod.com/t/all-my-audio-just-stopped-in-the-ue4-editor-possible-bug-with-the-audiowind-plugin/15768/2 "2020-05-18T02:20:10Z")

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You need to have purchased a license from LeSound in order to use the AudioWind (and Audio-suite) outside of FMOD Studio. Once you have purchased and followed their installation instructions you can use AudioWind in your game project.
