# ALT TAB - Audio unsync

**URL:** <https://qa.fmod.com/t/alt-tab-audio-unsync/19558>\
**Category:** FMOD Studio\
**Tags:** unity\
**Created:** [November 21, 2022, 11:49pm UTC](https://qa.fmod.com/t/alt-tab-audio-unsync/19558 "2022-11-21T23:49:19Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![artbrito](https://avatars.discourse-cdn.com/v4/letter/a/a9a28c/32.png) [@artbrito](https://qa.fmod.com/u/artbrito)\
**Post date:** [November 21, 2022, 11:49pm UTC](https://qa.fmod.com/t/alt-tab-audio-unsync/19558/1 "2022-11-21T23:49:19Z")

</div>

Hi, im having a problem with Alt Tab. If the player Alt Tab during the game, when it comes back, the music is unsynced. Its like 2 or 3 audio tracks are off beat.  
Im using the FMOD 2.01.07 version.  
I’ve already tested it only in FMOD Studio and that doesnt happen.

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [November 22, 2022, 11:55pm UTC](https://qa.fmod.com/t/alt-tab-audio-unsync/19558/2 "2022-11-22T23:55:21Z")

</div>

Hi,

What is the current behavior when the player Alt Tabs? Is the audio pausing? If so, how are you doing that?

---

<div class="post-metadata">

**Author:** ![artbrito](https://avatars.discourse-cdn.com/v4/letter/a/a9a28c/32.png) [@artbrito](https://qa.fmod.com/u/artbrito)\
**Post date:** [November 25, 2022, 11:03pm UTC](https://qa.fmod.com/t/alt-tab-audio-unsync/19558/3 "2022-11-25T23:03:17Z")

</div>

When Alt tab, audio stops.  
Programmer said: nothing really special, only “run in backgorund disabled”

I used the same logical approach in 2 games from the same series and only this one is having issue. We did the comparission between both games, both logics and dont know what it is.

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [November 30, 2022, 2:20am UTC](https://qa.fmod.com/t/alt-tab-audio-unsync/19558/4 "2022-11-30T02:20:02Z")

</div>

What platforms are you building the game on?

---

<div class="post-metadata">

**Author:** ![artbrito](https://avatars.discourse-cdn.com/v4/letter/a/a9a28c/32.png) [@artbrito](https://qa.fmod.com/u/artbrito)\
**Post date:** [December 7, 2022, 3:10am UTC](https://qa.fmod.com/t/alt-tab-audio-unsync/19558/5 "2022-12-07T03:10:13Z")

</div>

Unity, only desktop

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 7, 2022, 5:34am UTC](https://qa.fmod.com/t/alt-tab-audio-unsync/19558/6 "2022-12-07T05:34:02Z")

</div>

Are the events that are getting out of sync using streamed audio sources? Turning off streaming can help sync issues explained here: [FMOD API | Trouble Shooting](https://fmod.com/docs/2.02/studio/troubleshooting.html#music-tracks-are-getting-out-of-sync).

Hope this helps!
