# Altered sounds during import

**URL:** <https://qa.fmod.com/t/altered-sounds-during-import/16132>\
**Category:** FMOD Studio\
**Created:** [September 2, 2020, 6:01pm UTC](https://qa.fmod.com/t/altered-sounds-during-import/16132 "2020-09-02T18:01:36Z")\
**Posts on this page:** 1\
**Showing post:** 8

<div class="post-metadata">

**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [September 23, 2020, 6:27am UTC](https://qa.fmod.com/t/altered-sounds-during-import/16132/8 "2020-09-23T06:27:39Z")

</div>

Hi ,  
Some very specific sounds with harmonics and low frequencies in them can cause aliasing with a linear resampler.  
The current fix for this is to set FMOD to use a higher quality sample rate converter/resampler at runtime. The code for this is

`	FMOD_ADVANCEDSETTINGS settings;`  
`	memset(&settings, 0, sizeof(settings));`  
`	settings.cbSize = sizeof(settings);`  
`	settings.resamplerMethod = FMOD_DSP_RESAMPLER_CUBIC;`  
`	gSystem->setAdvancedSettings(&settings);`

just before any call to fmod initialization.

A better solution would be to have a high quality resampler button in studio to press (like the ‘stream’ button in the sound build properties), we’ll look at doing this in the future but you have a workaround.

---

_[View the full topic](https://qa.fmod.com/t/altered-sounds-during-import/16132)._
