# Ambient Zone isn't sending the parameters to FMOD Event

**URL:** https://qa.fmod.com/t/ambient-zone-isnt-sending-the-parameters-to-fmod-event/17698
**Category:** Unreal Engine
**Created:** [September 21, 2021, 7:00pm UTC](https://qa.fmod.com/t/ambient-zone-isnt-sending-the-parameters-to-fmod-event/17698 "2021-09-21T19:00:15Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![lukpcn](https://avatars.discourse-cdn.com/v4/letter/l/c89c15/32.png) [@lukpcn](https://qa.fmod.com/u/lukpcn)
#### Post date: [September 21, 2021, 7:00pm UTC](https://qa.fmod.com/t/ambient-zone-isnt-sending-the-parameters-to-fmod-event/17698/1 "2021-09-21T19:00:15Z")

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My Ambient Zone isn’t sending the parameters to FMOD Event…

I have created two continuous FMOD parameters (volume and LPF) and set their names in FMOD’s Studio Plugin settings in UE4.

Placed the audio volume in the ue4 level and it does affect CUEs but it is not affecting my FMOD Event… like it wasn’t sending the parameters of volume and lpf to it…

Any clues ???

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### Author: ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)
#### Post date: [September 21, 2021, 7:40pm UTC](https://qa.fmod.com/t/ambient-zone-isnt-sending-the-parameters-to-fmod-event/17698/2 "2021-09-21T19:40:14Z")

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Did you check with Live Update (API calls) if your parameter changes are received by FMOD?  
Is the value range of FMOD parameters in line with UE4 values?

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### Author: ![lukpcn](https://avatars.discourse-cdn.com/v4/letter/l/c89c15/32.png) [@lukpcn](https://qa.fmod.com/u/lukpcn)
#### Post date: [September 21, 2021, 8:06pm UTC](https://qa.fmod.com/t/ambient-zone-isnt-sending-the-parameters-to-fmod-event/17698/3 "2021-09-21T20:06:25Z")

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Hi,  
I’ve even set them global to see if they change in profiler but they don’t ☹

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### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [September 23, 2021, 5:45am UTC](https://qa.fmod.com/t/ambient-zone-isnt-sending-the-parameters-to-fmod-event/17698/4 "2021-09-23T05:45:18Z")

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How have you playing your sounds? The first thing that comes to mind is that only `FMODAudioComponent` is affected by Ambient Zones, whereas `PlayEventAtLocation` is not. If you are already using `FMODAudioComponent` for your sound sources, can you please tell me which versions of FMOD and UE are you using?

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### Author: ![lukpcn](https://avatars.discourse-cdn.com/v4/letter/l/c89c15/32.png) [@lukpcn](https://qa.fmod.com/u/lukpcn)
#### Post date: [September 23, 2021, 12:33pm UTC](https://qa.fmod.com/t/ambient-zone-isnt-sending-the-parameters-to-fmod-event/17698/5 "2021-09-23T12:33:31Z")

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Managed to finally get it working… don’t know what I did to fix it unfortunately… Made everything from scratch again and it worked, so probably I made some mistake earlier.
