# Android always plays the game sound after cutting the background

**URL:** <https://qa.fmod.com/t/android-always-plays-the-game-sound-after-cutting-the-background/18895>\
**Category:** Unity\
**Tags:** android\
**Created:** [June 15, 2022, 5:43am UTC](https://qa.fmod.com/t/android-always-plays-the-game-sound-after-cutting-the-background/18895 "2022-06-15T05:43:19Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![1058286970](https://avatars.discourse-cdn.com/v4/letter/1/9de0a6/32.png) [@1058286970](https://qa.fmod.com/u/1058286970)\
**Post date:** [June 15, 2022, 5:43am UTC](https://qa.fmod.com/t/android-always-plays-the-game-sound-after-cutting-the-background/18895/1 "2022-06-15T05:43:19Z")

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步骤是这样的  
首先在安卓上登录拉起第三方sdk的时候，切换后台，这时候表现正常没有播放声音。  
但是当再切换到游戏的时候此时拉起了sdk，正常来说不应该播放声音的，但是声音仍然播放了，这时候再切换到后台时，仍然能听到音效

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [June 21, 2022, 11:59pm UTC](https://qa.fmod.com/t/android-always-plays-the-game-sound-after-cutting-the-background/18895/2 "2022-06-21T23:59:24Z")

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What version of FMOD and Unity are you using?  
What is the third party SDK you are referrring to?

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**Author:** ![1058286970](https://avatars.discourse-cdn.com/v4/letter/1/9de0a6/32.png) [@1058286970](https://qa.fmod.com/u/1058286970)\
**Post date:** [July 23, 2022, 9:32am UTC](https://qa.fmod.com/t/android-always-plays-the-game-sound-after-cutting-the-background/18895/3 "2022-07-23T09:32:08Z")

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Thanks for finding the reason because when logging into the SDK, Unity was cut to the background

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [July 24, 2022, 10:45pm UTC](https://qa.fmod.com/t/android-always-plays-the-game-sound-after-cutting-the-background/18895/4 "2022-07-24T22:45:48Z")

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Sorry, but I don’t understand. You say “SDK” but I don’t know what SDK you are talking about.

> [@1058286970](#):
>
> logging into the SDK

Could you please clarify what you mean by “logging into the SDK”? Are you using some 3rd party SDK to handle authentication and logging into your app, and you find this affects FMOD audio?

> [@1058286970](#):
>
> 但是声音仍然播放了，这时候再切换到后台时，仍然能听到音效

Please confirm, do you notice the sound still playing when your Unity app goes into the background on Android? If so, can you tell me which version of FMOD and Unity you are using so I can try to reproduce this issue?
