# \[Android\] "Could not detect floating point hardware"

**URL:** <https://qa.fmod.com/t/android-could-not-detect-floating-point-hardware/11176>\
**Category:** FMOD Studio\
**Created:** [October 19, 2013, 5:53pm UTC](https://qa.fmod.com/t/android-could-not-detect-floating-point-hardware/11176 "2013-10-19T17:53:03Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![edhel](https://avatars.discourse-cdn.com/v4/letter/e/919ad9/32.png) [@edhel](https://qa.fmod.com/u/edhel)\
**Post date:** [October 19, 2013, 5:53pm UTC](https://qa.fmod.com/t/android-could-not-detect-floating-point-hardware/11176/1 "2013-10-19T17:53:03Z")

</div>

I get the following run-time error on Android:  
Could not detect floating point hardware, cannot continue.

The problem only occurs with Release builds.  
Debug builds run fine with this log message:  
Detected Neon instruction support, will use Neon optimized mixing and resampling.

Release log:

```auto
10-19 20:14:12.279: I/fmod(24027): FMOD: FMOD_OS_Init : Could not detect floating point hardware, cannot continue.
10-19 20:14:12.279: I/fmod(24027): ../../src/fmod_systemi.cpp(5832) : FMOD error (52) : Tried to use a feature that requires hardware support. (ie trying to play a GCADPCM compressed sound in software on Wii). 
10-19 20:14:12.279: I/fmod(24027): FMOD: Debug_OutputTrace : ../../src/fmod_systemi.cpp(5832) : FMOD error (52) : Tried to use a feature that requires hardware support. (ie trying to play a GCADPCM compressed sound in software on Wii). 
```

Debug log:

```auto
10-19 20:15:07.199: I/fmod(24196): FMOD: FMOD_OS_Init : Detected Neon instruction support, will use Neon optimized mixing and resampling.
10-19 20:15:07.264: I/fmod(24196): FMOD: SystemI::init : Set up software engine
```

---

<div class="post-metadata">

**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [October 21, 2013, 7:00am UTC](https://qa.fmod.com/t/android-could-not-detect-floating-point-hardware/11176/2 "2013-10-21T07:00:52Z")

</div>

Thanks for the bug report, I’ve done some investigation and it appears this is an issue with the Android NDK. Thankfully it has been fixed, it’s just a matter of us updating our build machines to the latest version. This will be corrected for our next release.
