# Android devices, invoking an FMOD EventCallback through EventInstance causes a crash

**URL:** <https://qa.fmod.com/t/android-devices-invoking-an-fmod-eventcallback-through-eventinstance-causes-a-crash/22089>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [September 14, 2024, 6:16am UTC](https://qa.fmod.com/t/android-devices-invoking-an-fmod-eventcallback-through-eventinstance-causes-a-crash/22089 "2024-09-14T06:16:38Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [September 16, 2024, 6:33am UTC](https://qa.fmod.com/t/android-devices-invoking-an-fmod-eventcallback-through-eventinstance-causes-a-crash/22089/5 "2024-09-16T06:33:11Z")

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Hi,

Thank you for the logs and the information. There was a similar issue here: [Unity fmod 2.02.04 unity2020.3.40f1 android client occasionally crash](https://qa.fmod.com/t/unity-fmod-2-02-04-unity2020-3-40f1-android-client-occasionally-crash/20061). It may have some useful information.

What does this `BeatEventCallback` do?

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_[View the full topic](https://qa.fmod.com/t/android-devices-invoking-an-fmod-eventcallback-through-eventinstance-causes-a-crash/22089)._
