# Android FmodStudio cant found .dll

**URL:** <https://qa.fmod.com/t/android-fmodstudio-cant-found-dll/21847>\
**Category:** FMOD Studio\
**Tags:** android, csharp, godot, studio-api\
**Created:** [July 8, 2024, 11:52am UTC](https://qa.fmod.com/t/android-fmodstudio-cant-found-dll/21847 "2024-07-08T11:52:41Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![aiaian](https://avatars.discourse-cdn.com/v4/letter/a/e47c2d/32.png) [@aiaian](https://qa.fmod.com/u/aiaian)\
**Post date:** [July 8, 2024, 11:52am UTC](https://qa.fmod.com/t/android-fmodstudio-cant-found-dll/21847/1 "2024-07-08T11:52:41Z")

</div>

I’m using fmod api in my project with C# wrapper.  
Now I got in trouble.  
The first I need to create a system:

```auto
FMOD.Studio.System.create(out _studioSystem);

```

Then throw an error:

```auto
 USER ERROR: System.DllNotFoundException: fmodstudio
                                                                                                       at FMOD.Studio.System.create(System& system)
                                                                                                       at AcidWallStudio.Fmod.SoundManager.Initialize()
                                                                                                       at NovaDrift.Scripts.GameWorld._Ready()
                                                                                                       at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
                                                                                                       at Godot.CanvasItem.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
                                                                                                       at Godot.Node2D.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
                                                                                                       at NovaDrift.Scripts.GameWorld.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
                                                                                                       at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, 

```

Ye, DllNotFound, but I’m on Android, what can I do?  
I already included .so files.

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [July 9, 2024, 5:57am UTC](https://qa.fmod.com/t/android-fmodstudio-cant-found-dll/21847/2 "2024-07-09T05:57:21Z")

</div>

Hi,  
Could I please grab some more information?  
Are you building this project in Godot or a custom engine?

> [@aiaian](#):
>
> I already included .so files.

How are you including them?

---

<div class="post-metadata">

**Author:** ![aiaian](https://avatars.discourse-cdn.com/v4/letter/a/e47c2d/32.png) [@aiaian](https://qa.fmod.com/u/aiaian)\
**Post date:** [July 9, 2024, 6:05am UTC](https://qa.fmod.com/t/android-fmodstudio-cant-found-dll/21847/3 "2024-07-09T06:05:13Z")

</div>

In Godot.  
About include .so files:

1. Create jniLibs folder and put fmodandroid/api/core/lib/arm64-v8a folder to jinLibs.
2. Put fmod.jar to android/build/libs
3. In build.gradle add 6. `jniLibs.srcDirs = ['jniLibs']` to sourceSets.
4. Add `implementation files('libs\\fmod.jar')` to dependencies.
5. In GodotApp.java add

```auto
System.loadLibrary("fmod")
org.fmod.FMOD.init(this)

```

---

<div class="post-metadata">

**Author:** ![aiaian](https://avatars.discourse-cdn.com/v4/letter/a/e47c2d/32.png) [@aiaian](https://qa.fmod.com/u/aiaian)\
**Post date:** [July 9, 2024, 10:30am UTC](https://qa.fmod.com/t/android-fmodstudio-cant-found-dll/21847/4 "2024-07-09T10:30:26Z")

</div>

Check plz.

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [July 10, 2024, 6:42am UTC](https://qa.fmod.com/t/android-fmodstudio-cant-found-dll/21847/5 "2024-07-10T06:42:38Z")

</div>

Hi,

Thank you for the information. Unfortunately, we do not support Godot.

An option may be posting on the Godot forums: [https://forum.godotengine.org/](https://forum.godotengine.org/)

Apologies, I cannot assist further.
