# Animation Preview No Longer Works (2.03.08 - 5.5)

**URL:** <https://qa.fmod.com/t/animation-preview-no-longer-works-2-03-08-5-5/23039>\
**Category:** Unreal Engine\
**Created:** [June 13, 2025, 12:05pm UTC](https://qa.fmod.com/t/animation-preview-no-longer-works-2-03-08-5-5/23039 "2025-06-13T12:05:27Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [August 5, 2025, 2:29am UTC](https://qa.fmod.com/t/animation-preview-no-longer-works-2-03-08-5-5/23039/16 "2025-08-05T02:29:48Z")

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> [@dquartz](#):
>
> The one offered in the thread here doesn’t help when calling PlayEventAttached with bAutoPlay set to false as we do in one of our custom animation notifies.

Can I get you to show me exactly how the custom notify in question is set up? Some screenshots would be great.

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_[View the full topic](https://qa.fmod.com/t/animation-preview-no-longer-works-2-03-08-5-5/23039)._
