# Animation Preview No Longer Works (2.03.08 - 5.5)

**URL:** <https://qa.fmod.com/t/animation-preview-no-longer-works-2-03-08-5-5/23039>\
**Category:** Unreal Engine\
**Created:** [June 13, 2025, 12:05pm UTC](https://qa.fmod.com/t/animation-preview-no-longer-works-2-03-08-5-5/23039 "2025-06-13T12:05:27Z")\
**Posts on this page:** 1\
**Showing post:** 8

<div class="post-metadata">

**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [July 22, 2025, 2:47am UTC](https://qa.fmod.com/t/animation-preview-no-longer-works-2-03-08-5-5/23039/8 "2025-07-22T02:47:28Z")

</div>

Hi,

I can’t promise an exact timeline, but a fix is currently scheduled for our next release of 2.03. As for a workaround, if you modify the following code in the FMOD for Unreal integration, it should resolve the problem:

- ./Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAudioComponent.h:

```CPP
class FMODSTUDIO_API UFMODAudioComponent : public USceneComponent
{
    GENERATED_UCLASS_BODY()
    friend struct FFMODEventControlExecutionToken;
    friend class UFMODBlueprintStatics; // <- new code, line 142
    friend struct FPlayingToken;
    friend FMOD_RESULT F_CALLBACK UFMODAudioComponent_EventCallback(FMOD_STUDIO_EVENT_CALLBACK_TYPE type, FMOD_STUDIO_EVENTINSTANCE *event, void *parameters);
}

```

- ./Plugins/FMODStudio/Source/FMODStudio/Private/FMODBlueprintStatics.cpp:

```CPP
    if (bAutoPlay) // <- around line 120,depending on your plugin version
    {
        // replace contents of if statement with the following:
        EFMODSystemContext::Type SystemContext = 
            (GWorld && GWorld->WorldType == EWorldType::Editor) ? EFMODSystemContext::Auditioning: EFMODSystemContext::Runtime;
        AudioComponent->PlayInternal(SystemContext);
    }
    return AudioComponent;

```

Let me know if you run into any issues with it.

**Edit:** the above workaround has been edited to function properly by replacing usage of `EFMODSystemContext::Editor` with `EFMODSystemContext::Auditioning`.

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_[View the full topic](https://qa.fmod.com/t/animation-preview-no-longer-works-2-03-08-5-5/23039)._
