# Any Way to Preview Event Control Track Audio in Sequencer?"

**URL:** <https://qa.fmod.com/t/any-way-to-preview-event-control-track-audio-in-sequencer/23944>\
**Category:** Unreal Engine\
**Tags:** ue5\
**Created:** [January 28, 2026, 4:23am UTC](https://qa.fmod.com/t/any-way-to-preview-event-control-track-audio-in-sequencer/23944 "2026-01-28T04:23:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![woong\_abutton](https://avatars.discourse-cdn.com/v4/letter/w/ee7513/32.png) [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Post date:** [January 28, 2026, 4:23am UTC](https://qa.fmod.com/t/any-way-to-preview-event-control-track-audio-in-sequencer/23944/1 "2026-01-28T04:23:00Z")

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![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/b/b5e0c4bd0781421c6287aa6a7b3a6ec036d5cc19.png)

In older versions of FMOD, it wasn’t possible to hear/preview FMOD Event Control Tracks directly in the UE Sequencer. Is this still the case in the current version as well?

If so, is there any workaround or method that allows us to preview the audio while playing back the Sequencer?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [February 5, 2026, 4:14am UTC](https://qa.fmod.com/t/any-way-to-preview-event-control-track-audio-in-sequencer/23944/2 "2026-02-05T04:14:16Z")

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Thanks for reporting this, it looks like this bug was introduced in 2.03.10.

I have added a task to fix this in an upcoming release.

In the meantime you would either need to rollback to an earlier version or manually change references of `EFMODSystemContext::Editor` to `EFMODSystemContext::Auditioning`inside `FMODEventControlSectionTemplate.cpp`.
