# App Pause -\> audio muting

**URL:** https://qa.fmod.com/t/app-pause-audio-muting/19725
**Category:** FMOD Engine
**Tags:** unity
**Created:** [January 11, 2023, 2:23pm UTC](https://qa.fmod.com/t/app-pause-audio-muting/19725 "2023-01-11T14:23:06Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![marko.ravnjak](https://avatars.discourse-cdn.com/v4/letter/m/c67d28/32.png) [@marko.ravnjak](https://qa.fmod.com/u/marko.ravnjak)
#### Post date: [January 11, 2023, 2:23pm UTC](https://qa.fmod.com/t/app-pause-audio-muting/19725/1 "2023-01-11T14:23:07Z")

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Hi,  
we are currently using unity 2020.3.25 and fmod 2.02.04.

I’m trying to figure out how/what/where is handling app pause audio “blending”. What bothers me is duration of it. After app is paused/minimized, app audio is audible for almost 2 seconds. We are using “regular” RuntimeManager code (ios: HandleInterrupt, android: OnApplicationPause) which calls master bus mute and mixersusped. Is this expected? 🙂

Thanks,  
marko

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### Author: ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)
#### Post date: [January 18, 2023, 10:44pm UTC](https://qa.fmod.com/t/app-pause-audio-muting/19725/2 "2023-01-18T22:44:47Z")

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Hi,

I’ve been able to replicate the issue, but it may be occurring due to how your iOS/Android platform handles minimizing applications in general. To clarify - does the fadeout behavior you’re describing occur when you minimize other applications that are outputting audio? Or is it only your Unity application?
