# App size with FMOD Unity (.apk)

**URL:** <https://qa.fmod.com/t/app-size-with-fmod-unity-apk/14645>\
**Category:** Unity\
**Created:** [May 5, 2019, 11:33am UTC](https://qa.fmod.com/t/app-size-with-fmod-unity-apk/14645 "2019-05-05T11:33:40Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![DuckBeard](https://avatars.discourse-cdn.com/v4/letter/d/ce7236/32.png) [@DuckBeard](https://qa.fmod.com/u/DuckBeard)\
**Post date:** [May 5, 2019, 11:33am UTC](https://qa.fmod.com/t/app-size-with-fmod-unity-apk/14645/1 "2019-05-05T11:33:40Z")

</div>

Hello,  
What can I expect to have in an Android app in terms of memory space? I have around 200 clip files (3 songs, the rest are effects)and I actually have about 187MB with my .apk and I am wondering if changing .wav for .mp3 among other options could help minimize the disk space it takes on the device.  
I did so, and changed a couple sounds I have on .wav to mp3, erased the .wavs, but the aplication is heavier now . What could be happening?

---

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [May 10, 2019, 4:20am UTC](https://qa.fmod.com/t/app-size-with-fmod-unity-apk/14645/2 "2019-05-10T04:20:10Z")

</div>

If you are using FMOD Studio to build your banks, then you will want to look at the compression format of the banks.  
[https://fmod.com/resources/documentation-api?version=2.0&page=platforms-android.html#format-choice](https://fmod.com/resources/documentation-api?version=2.0&page=platforms-android.html#format-choice)
