# Applying Snapshots without Volumes

**URL:** <https://qa.fmod.com/t/applying-snapshots-without-volumes/15867>\
**Category:** Unreal Engine\
**Tags:** cpp\
**Created:** [June 9, 2020, 9:27am UTC](https://qa.fmod.com/t/applying-snapshots-without-volumes/15867 "2020-06-09T09:27:42Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![EFinoli](https://avatars.discourse-cdn.com/v4/letter/e/a88e57/32.png) [@EFinoli](https://qa.fmod.com/u/EFinoli)\
**Post date:** [June 9, 2020, 9:27am UTC](https://qa.fmod.com/t/applying-snapshots-without-volumes/15867/1 "2020-06-09T09:27:42Z")

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Hey,

We need the ability to apply snapshots without the use of volumes (e.g. some event in the game happens that’s independent of listener location). Unreal has the function `UGameplayStatics::ActivateReverbEffect` which does exactly that, however using this function with a `UFMODSnapshotReverb` asset does not actually apply the snapshot.  
Is there any built-in functionality for what we’re trying to do or do we need to add this functionality to the plugin ourselves?

Thanks

EDIT: We’ve worked around this by loading the Snapshot as a UFMODEvent and using Play/Stop instead which seems to do what we want!
