# Are FMOD\_STUDIO\_PARAMETER\_IDs fixed/constant?

**URL:** <https://qa.fmod.com/t/are-fmod-studio-parameter-ids-fixed-constant/24577>\
**Category:** FMOD Engine\
**Tags:** cpp\
**Created:** [October 21, 2026, 4:43pm UTC](https://qa.fmod.com/t/are-fmod-studio-parameter-ids-fixed-constant/24577 "2026-10-21T16:43:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jeremyabel](https://avatars.discourse-cdn.com/v4/letter/j/9f8e36/32.png) [@jeremyabel](https://qa.fmod.com/u/jeremyabel)\
**Post date:** [October 21, 2026, 4:43pm UTC](https://qa.fmod.com/t/are-fmod-studio-parameter-ids-fixed-constant/24577/1 "2026-10-21T16:43:02Z")

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Are FMOD\_STUDIO\_PARAMETER\_IDs fixed? Can I hardcode a known parameter ID into my code and it won’t ever change based on adjusting options on the parameter or between different bank builds/platforms? Or is there a way to get a non-global parameter ID by name from the Studio API without an EventDescription? According to the docs, Studio::System::getParameterDescriptionByName only seems to be for global / mixer parameters.
