# arm64-v8a and FMOD fail

**URL:** <https://qa.fmod.com/t/arm64-v8a-and-fmod-fail/12886>\
**Category:** Unreal Engine\
**Created:** [December 17, 2016, 5:08am UTC](https://qa.fmod.com/t/arm64-v8a-and-fmod-fail/12886 "2016-12-17T05:08:21Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![motorsep](https://avatars.discourse-cdn.com/v4/letter/m/ba8739/32.png) [@motorsep](https://qa.fmod.com/u/motorsep)\
**Post date:** [December 17, 2016, 5:08am UTC](https://qa.fmod.com/t/arm64-v8a-and-fmod-fail/12886/1 "2016-12-17T05:08:21Z")

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Since I am building only for arm64-v8a devices (Galaxy S6 and up), I’d like to use that option in UE4. However, build process fails on FMOD (although I don’t know if it’s an issue exclusive to FMOD)

Any idea what’s going on and if it’s fixable ?

Thanks

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**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [December 19, 2016, 1:21am UTC](https://qa.fmod.com/t/arm64-v8a-and-fmod-fail/12886/2 "2016-12-19T01:21:18Z")

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Hi Alex, looks like we just need to provide arm64-v8a libs in our UE4 integration. I’ll try to get that in for our December release. Thanks for reporting the issue!
